I've always hated the revolving door of death in 3.x (and in some of the previous editions). The new system looks to be an enormous improvement.
If the trend continues that this new edition is inspired by Star Wars, mooks there die at 0hp just like monsters do, and I assume that's how they'll set the default. "Named" or other important NPCs that a DM thinks are important could then optionally be given this rule, or their survival or bleeding out could just be decided by DM fiat.
If the trend continues that this new edition is inspired by Star Wars, mooks there die at 0hp just like monsters do, and I assume that's how they'll set the default. "Named" or other important NPCs that a DM thinks are important could then optionally be given this rule, or their survival or bleeding out could just be decided by DM fiat.