Rechan said:I seem to recall that one of the early designer blogs said that at one point in the playtest, PCs were hellishly difficult to kill.
So apparently this issue has come up, and been dealt with.
It has? So, you've played with these rules or seen them in action and have empirical evidence that it, in fact, is?ShinHakkaider said:I dont understand how this has been dealt with.
Early playtests the PC's are hard to kill.
Now with this Des & Dev article it's shown that they are still hard to kill.
Nymrohd said:Important NPCs should be the equals of the heroes. That is at least how I have always seen it in my game table. When my players get to face the other adventuring party that is trying to ransack the Lost Temple of Zehir that adventuring party will be fleshed out with all the rules in the PHB and will use the same death and dying rules because they matter too much. After all they are the most likely to interact with the players and might even join them in combat. If the NPCs defender is helping my characters, why should he not be able to be stabilized by a heal check or brought back from the bring while at negative hit points?
Rechan said:From the article:
Zaruthustran said:Well, he can be. The *default* is that monsters die at 0hp, but there's also a provision--right there in the rules, no "rule zero" required--that if you as DM would prefer NPCs follow the PC rules, they can.
I really like this trend of the PHB & DMG listing core rules, but also codifying common exceptions. I've seen new or inexperienced DMs stick explicitly to the Rules As Written with religious devotion. It's good to see the core rules themselves saying "hey, relax; the play's the thing."
Yeah there was always rule zero, but it looks like 4E is going a step further and actually providing clear signposts for when rule zero should be considered.
Gundark said:appears to be a better system overall. I hope that Resurrections are harder to come by.
I like it when death is permanent.
Rechan said:It has? So, you've played with these rules or seen them in action and have empirical evidence that it, in fact, is?
Because what you're looking at is the rules on paper. Sort've like how when everyone looked at 3rd edition for the first time, Monks were CLEARLY overpowered, and everyone was just going to take their first level in Rogue for all those skill points.
And that's how it turned out, exactly like it looked on paper. Right?
If they roll 1-10 three times in a row, they die. Period. That's an easy way to be killed, right there.
Meanwhile, in the playtests, we've had dead PCs. But I thought they were really hard to kill?
ShinHakkaider said:But these new rules in no way make things more "realistic" it basically just turns the PC's into Warner Brother's cartoon characters in terms of being able to survive the worst kind of beatings.![]()