I find it really GREAT!Note I'm not trying to "FIX" D&D. I'm merely just toying with an idea that's appealing to me![]()
I find it really GREAT!Note I'm not trying to "FIX" D&D. I'm merely just toying with an idea that's appealing to me![]()
I do think inflexible Backgrounds which don't allow Skill choices are unhelpful (there are a few) and should be revised.
I've removed ability scores entirely from ancestry and put it into class.
I think it's fine to have generalisarions, but lost adventurers become adventurers because they're not the same as everyone else right?
Take a half-orc wizard. Most half-orc are intimidating and grow up brawling. Say our half-orc was sensitive and introverted. He never wrestled or fought but stayed inside and read books. Eventually he studied hard and necame a wizard. In that situation an 8 str 16 int half orc makes sense to me.
It personally gels with me much netter that ability scores are increased through your training to become that class, especially once you get to the mental stats.
But that's my personal preference.
I'd disagree. Racial bonuses should not be more than +1. While not related to the current issue, part of the problem with the racial +2 is that it so heavily favors picking that race for a given class. If you want a bard, you'll take a half elf, and skip the half orc. While it's possible to choose the non-optimal path, the game really works against you in that.Racial bonus should give the +2.
Then you get a floating +2 to 1 other stat, a feat, a setting based feature, or a second background.
I've removed ability scores entirely from ancestry and put it into class.
I think it's fine to have generalisarions, but lost adventurers become adventurers because they're not the same as everyone else right?
Take a half-orc wizard. Most half-orc are intimidating and grow up brawling. Say our half-orc was sensitive and introverted. He never wrestled or fought but stayed inside and read books. Eventually he studied hard and necame a wizard. In that situation an 8 str 16 int half orc makes sense to me.
It personally gels with me much netter that ability scores are increased through your training to become that class, especially once you get to the mental stats.
But that's my personal preference.
My main goal is to note deviate too much from the core. I don't want to reinvent the wheel and that may be too much change for me.Actually if that is the case, it might be worth mentioning my response about ability scores from an other thread.
I think I would like to see a different way to generate ability scores, besides pointbuy or 4d6.
Start with an array that is solid +0s (scores of 10).
Then add abilities depending on how you build your character − including how you customize your race/ethnicity.
Examples:
Wizard: +1 Intelligence
Barbarian: +1 Strength, Constitution, or Charisma
Resistance to Poison (Dwarven Resilience): +1 Constitution
Heavyweight (Giant Build): +1 Constitution
Wizard Cantrips: +1 Intelligence
etcetera.
So, the resulting abilties of an Orc Wizard, actually, come from what the Orc learned and did growing up, even if most of the other Orcs grew up acquiring Barbarian abilities.