Deep Water and Shoals - A Swashbuckling Campaign

Status
Not open for further replies.
(OOC All: This is just to clear up confusion which I fear has resulted; the storm HAS NOT YET ENDED.

I fear I may somehow have given the impression that it had; sorry about that...I never meant to imply that the storm had ended.

I believe what caused the confusion was when I said that the ship settled down after her sails were reefed and the regular watches took over again.

The storm DID NOT END. The ship's sails WERE reefed, however, and because the ship was no longer carrying too much sail in the face of the wind, it settled down to an easier motion, riding out the storm. The storm itself, however, is still going on.)

Vemuz,

Mr. Lang, after giving the hail that no seaman ever wants to use, particularly in conditions such as these (ie, "MAN OVERBOARD,"), turns to you.

"Mr. Thriceborn," he says. "Take the jolly boat and six men and see if you can fish Lupe out."

He begins hooking the jolly boat, a long sleek whaleboat, onto the davits to lower it into the water.
 

log in or register to remove this ad

Nico comes running up,'Aye, Mr. Thriceborn, I'll be a'comin with ya, let's go git our little Fishy there.'
 

"Aye, Mr. Lang. You'll take an oar then, Mr. Marper, and we'll see what we can do." Vemuz looks quickly for five more stout men to man the boat. Once found, he returns to help prepare the jolly boat.
 


Malachi moves to join the crew of the jolly boat before momentarily hestitating as he remembers his post

"Lady Calypso wel Navigate if Ahm naut heer" he grins and making up his mind joins the others

"Ahm commin too Swordfishar" he calls to the Thriceborn
 

(OOC All: Sorry I didn't post yesterday...same deal as before - lots of work lately, and little sleep...:p )

Vemuz,

You take your place at the steering oar as the men boat's crew - Bimzoole, Nicodemus, Malachi, Ben Stern, and Luc d'Erville - take their places at the 16 foot oars.

"LOWER AWAY!" Mr. Lang calls from above, and the jolly boat slowly descends into the waves.

"CLEAR THE FALLS!" The men unhook the rope hoists from their eyehooks.

They shove off and man their oars with a will, pulling away from CALYPSO'S GRACE before a wave can lift the boat and smash it to matchwood against the ship's hull.

They almost do not make it; a swell lifts you up and sends the boat hurtling toward the great wooden walls of the CALYPSO'S GRACE. The men pull harder, and at the last instant the boat whirls around, crests the swell, and slides down into the trough of the next swell, safe from that particular danger.

The jolly boat arrows ahead, slowly ascending the great greenish slopes of the giant ocean swells, then dancing over the the crests of the swells with a spray of foam and capering, almost uncontrollably fast, into the trough of the next wave, burying her bow and sending up a wave of icy seawater over the rowers.

Now, for the first time, you truly feel tiny, barely larger than the droplets of spindrift trickling down your neck. The watery walls that close around you every time the jolly boat shoots downhill into the trough of a wave are so enormous that they completely block out the horizon, and would shadow you from the sun, if there was any. Down in the depths of a trough, it seems as though the huge waves are your whole world, past, present, and future. When the jollyboat crests a wave, your awareness undergoes a sudden miraculous expansion as the horizon becomes visible once again. You can see, about three hundred yards away, a the forlorn figure of Lupe Sanchez, still bobbing on the ocean waves.

You pull yourself together. You are a man of the Twice-born, a Swordfish-hunter, a true Son of the Island. Gripping the steering oar tighter, you try to direct the jollyboat's progress more toward Lupe.

(OOC: Pilot skill check, please. You get a +2 circumstance bonus, due to your familiarity with this type of craft.)

You also realize that you are knee deep in water. The jollyboat has already nearly swamped twice; you may have to divert an oarsman or two to bail, though that would slow the boat down.

(OOC: The boat takes 1d2 water damage every round that it takes a pounding like this; the boat has a total of 25 Hull HP. Water damage is tracked like subdual damage; when the water damage equals the HPs, the boat is swamped. When the water damage exceeds the Hull HPs, it sinks, and the crew is left swimming.

One crewman, bailing with a bucket, can repair 1 point of water damage/round. 2 can repair 2 points/round, 3...you get the idea. Each oarsman diverted to bailing will detract 1/6 from the boat's speed. She is doing 7 knots right now.)

Bimzoole & Malachi,

You take your place at your own oar as the men boat's crew - Nicodemus, Malachi, Ben Stern, and Luc d'Erville - take their places at the 16 foot oars. Vemuz, with a look of intense concentration on his face, takes the steering oar.

"LOWER AWAY!" Mr. Lang calls from above, and the jolly boat slowly descends into the waves.

"CLEAR THE FALLS!" The men unhook the rope hoists from their eyehooks.

They shove off and man their oars with a will, pulling away from CALYPSO'S GRACE before a wave can lift the boat and smash it to matchwood against the ship's hull.

They almost do not make it; a swell lifts you up and sends the boat hurtling toward the great wooden walls of the CALYPSO'S GRACE. The men pull harder, and at the last instant the boat whirls around, crests the swell, and slides down into the trough of the next swell, safe from that particular danger.

The jolly boat arrows ahead, slowly ascending the great greenish slopes of the giant ocean swells, then dancing over the the crests of the swells with a spray of foam and capering, almost uncontrollably fast, into the trough of the next wave, burying her bow and sending up a wave of icy seawater over the rowers.

Now, for the first time, you truly feel tiny, barely larger than the droplets of spindrift trickling down your neck. The watery walls that close around you every time the jolly boat shoots downhill into the trough of a wave are so enormous that they completely block out the horizon, and would shadow you from the sun, if there was any. Down in the depths of a trough, it seems as though the huge waves are your whole world, past, present, and future. When the jollyboat crests a wave, your awareness undergoes a sudden miraculous expansion as the horizon becomes visible once again. You can see, about three hundred yards away, a the forlorn figure of Lupe Sanchez, still bobbing on the ocean waves.

Nicodemus,

Still wearing your gills & fins, you take an oar, ready (OOC: I assume...?) to jump out and swim to Lupe as soon the boat takes you close enough to him.

(OOC: If you do take this course of action, you would have a swim speed of 5 and be able to breathe water.
If you don't, you could always just stay in the boat and try to grab Lupe if he drifts past...)
 

"Ben Stern, bail out the boat. We're taking too much water! The rest of you pull harder now to make up." Vemuz tries to guide the boat toward Lupe, angling to compensate for the uneven momentum of rising and falling down the crests of the waves.

pilot check: 15 + 5 ranks + 2 bonus = 22
 

Realizing that copying the map or sleeping in a storm is pretty hard, Jonah gathers his stuff and peeks to the deck.

The sight could only be described as hellish on his mind, even though he though radical weather fascinating. Hearing the "Man overboard" shouts, he gets to the deck, staying next to something that he could take support from.

"Who's overboard?!", he shouts to nobody in particular.

Maybe he should have learned to swim after all...
 
Last edited:

OoC: Yes at the Gills/Swimming if need be.
And, I am ready to cast Locate Object, focusing on the Sunrod Lupe has (Hopefully). :D
 

Vemuz,

By a combination of brute force and finesse, you manage to slew the jollyboat around to the (more or less) correct heading.

A savage joy fills your veins, the joy that only a Twice-born harpooner or a whaling sailor can know; it's just like the old days on the OCEAN'S BOUNTY, pitting your strength and skill against the sea itself.

Ben Stern, meanwhile, ships his oar and begins throwing water out of the boat as fast as the water comes in. Though the water stays knee-deep, at least it is not getting any higher inside the boat.

(OOC: Pilot skill check succeeded. The boat is know travelling at 6 knots in pretty much the right direction. It still has 5 points of water damage, but now the bailing is keeping any more water damage from accruing.)

Jonah,

An sailor sporting a pair of watersoaked Iberrean mustachioes leans close to you so that his voice can be heard over the wind:

"Lupe Sanchez, he is overboard! The Capitan has sent out the jolly-boat."

Lupe Sanchez, you remember, is the one who showed you the map.

Nicodemus,

You ship your oar momentarily, and quickly spit out a string of arcane words that leave an electric tang in your mouth.

One of the boat's spare oars rises a foot into the air and turns, pointing, like a great wooden compass-needle, to a spot about 20 degrees off the port bow, presumably the location of Lupe Sanchez - and the sunrod he is carrying.

This done, you griop your oar once again and fall into the rhythm of the other rowers.
 

Status
Not open for further replies.
Remove ads

Top