Deep Water and Shoals - A Swashbuckling Campaign

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Vemuz looks over the copied map. "Hmm...probably just a navigational chart from the ship." He silently makes a mental note of the position of the large hole in the map before he hands the map back to Lupe and turns to sit back down, staring out at the dark sea.

Later he will try and catch Malachi when the two of them are alone to talk.
 
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"haw long naw Capitan" the Navigator asked of the captain once the ship was underway on its new heading "haw far to dhe Dym West?" he pondered trying to make his own calculations in his head.
"Ah ne'er bin dhes far Nort' afore. So Ah dunnop dhe seas too well".

He had noted the crowd gathering about Vemuz and wondered what might be going on. But if the ship was endnagered by Ice then he knew tht he had to be close by...
 

Nico dreamed of Distant Shores, fabled cities and fabulous treasures...perhaps one day he would see such sights, perhaps with this very crew.

Nicodemus awoke, to see the creeping dawn through the porthole.
Mumbling for Artimus to put the Kettle on, the Wizard rolled over and tried to catch another half hour of sleep.
 

Vemuz,

Lupe nods agreeably and pockets his map. Then he stops, looks at the map, and looks intently at you.

"You handle a boat almost as if you were born in it...and you have the look of the islands about you...you are not a Twice-born yourself, are you, hey?"

Then, you hear the captain's shout from the quarterdeck:

"MR. THRICEBORN! Pipe all hands to set the main, mizzen, and fore-royals!"

(OOC Vemuz: You have enough time to answer Lupe's question before obeying the captain's order, though, so I suggest you reply to Lupe before deciding what to do next...)

Malachi,

The captain, hearing your question, looks up at the curving belly of the mizzentopsail, 65 feet above your heads, and pats the taffrail with affectionate pride.

"In an ordinary ship, might be a week or thereabouts. In CALYPSO'S GRACE...I'll wager y' 5 good Hullish gold coins we'll be droppin' anchor in Standishtown harbor afore five days has passed," he says, squinting into the horizon. Then he calls aft to the boatswain. "MR. THRICEBORN! Pipe all hands to set the main, mizzen, and fore-royals!"

Nicodemus,

Just as you roll over and try to shut out the noise Artimus is making banging the kettle around and get some more sleep, you hear a shout form quarterdeck, right above your head:

"MR. THRICEBORN! Pipe all hands to set the main, mizzen, and fore-royals!"
 

Nico jolts awake at the sound of an 'All Hands'.
Falling out of his hammock, the Wizard heads for the door, pulling on his boots as he went (the hopping causing Atrimus to hoot and howl).
'Get above decks you gawking Jackanapes! See what's afoot.'
The Dwarf heads out the door, even as Artimus climbs out of his window rope-ladder to the deck above.
 

Malthas springs up without concious thought as the all-hands is sounded. He blinks and peers around, groggily. He hears the tramp of feet assembling on deck, and it finally registers what his ears already knew - All Hands. He grabs his boots and Tuanna, and scampers up the stairs.
 

Vemuz winks at Lupe and smiles with a broad grin, revealing a row of large yellow teeth, one of them gold. It is not a comforting gesture. "Aye, twice sailor, and one more makes three." Suddenly, the interchange is interrupted.

"MR. THRICEBORN! Pipe all hands to set the main, mizzen, and fore-royals!"

Vemuz rises to his feet and pulls out his pipe by pulling on the chain hanging around his neck. The all hands whistle blows loud through the crisp morning air. As the crew assembles and receives their orders he sets to work himself aside the other sailors, heaving on the ropes as the great swaths of canvas rise high into the air.
 


All,

With the royals set, you can hear a new churning sound under the bows of CALYPSO'S GRACE; she picks up a knot of speed, then another knot.

The wind is still fairly high, and the rigging thrums like the strings of a fiddle, while the crackling canvas keeps harmony with the creaking and groaning of the lofty, straining masts.

As if to keep the beat, the whole ship vibrates, from maintruck to keelson. It is as though you feel the speeding ship's heartbeat in the deck and her pulse racing in the rigging.

"Y'hear that?" Captain McCrenshaw shouts from the quarterdeck. "She's playin' us a tune! Twelve knots at least, or I'm a farmer!"

With new vigor, CALYPSO'S GRACE plunges on through the seas, racing for the Dim West, beyond the setting sun.

"Standishtown Direct!" shouts a sailor in the rigging gleefully.

"Aye," says another. "If the Old Man don't take the sticks off her first."

(OOC All: I'm back...)
 

All,

With the royals set, you can hear a new churning sound under the bows of CALYPSO'S GRACE; she picks up a knot of speed, then another knot.

The wind is still fairly high, and the rigging thrums like the strings of a fiddle, while the crackling canvas keeps harmony with the creaking and groaning of the lofty, straining masts.

As if to keep the beat, the whole ship vibrates, from maintruck to keelson. It is as though you feel the speeding ship's heartbeat in the deck and her pulse racing in the rigging.

"Y'hear that?" Captain McCrenshaw shouts from the quarterdeck. "She's playin' us a tune! Twelve knots at least, or I'm a farmer!"

With new vigor, CALYPSO'S GRACE plunges on through the seas, racing for the Dim West, beyond the setting sun.

"Standishtown Direct!" shouts a sailor in the rigging gleefully.

"Aye," says another. "If the Old Man don't take the sticks off her first."

(OOC All: I'm back...)
 

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