Defeating a Red Dragon

Munin

First Post
Hypothetical situation:

You've been charged with gathering the ultimate collection of arms, armour, and equipment for a single person to go toe to toe with an adult red dragon. Cost and balance is not a factor. What do you choose?
 

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Depends how far you're allowed to go. Where I say spells, I'm assuming some sort of item to cast them.

Something that makes you immune to fire, as high as possible caster level anti-life shell, a mount fast enough to follow it, the worlds sickest bow possible and lots of +archery stuff.

If it's an older dragon, then dimensional anchor, disjunction and magic immunity are all going to be rather useful.

Planar allies, Gates and the like to get some help.

The Red Orb of Dragonkind would make a nice major artefact. Mostly to keep track of it. It's unlikely to fail the will 25 save for domination, unless you burn some wishes to lower its saves?

Another minor artefact - a very high level spellcaster, a sphere of anihilation and a talisman of the sphere might work if you can lure it into a trap. Although it can easily outrun that thing.
 

Good stuff.

I'm thinking the brave knight that rides out on his faithful mount to open a can o-whoop ass on the thing. Not a whole lot a spell-slinging going on, but the guy needs to be able to get up close and dirty.
 

Munin said:
Hypothetical situation:

You've been charged with gathering the ultimate collection of arms, armour, and equipment for a single person to go toe to toe with an adult red dragon. Cost and balance is not a factor. What do you choose?

Pffft. That's easy.

Druid. With maxed out all 4th and all higher level spell slots with the ultimate anti-reddragon spell:

Quench.

If it is a high level druid, then spend the 8th and 9th level spell slots on quickened quenches, which allows doubling up every round. Poor Reds...
 

Buzzardo said:
Pffft. That's easy.

Druid. With maxed out all 4th and all higher level spell slots with the ultimate anti-reddragon spell:

Quench.

Not true now. With 3.5 Quench now does its damage to elemental (fire) creatures, not all creatures that happen to have the fire subtype. The Red Dragon will be unaffected by Quench.
 

An adult Red is CR 15, so if you are 20th level with appropriate equipment you've got a good shot.

The brave knight on the faithful horse still needs something to restrict the dragons ariel mobility to avoid being massacred though.

(you don't say what level and class the person you have in mind is, and without that information everything is meaningless. You couldn't give a 1st level character enough magical equipment to give him a chance, for instance.)
 

I say what you need is a standard issue big sword (Great Swords are nice Fullblades are even better) The aforementioned big sword needs the bane Properity on it For defenses I advocate armor with armor spikes (in case the dragon gets hungry, make the SOB pay) If you have Monte Cook Arcana Unearthed I recomend investing in a Definitive Harness, effecily turning your brave knight into a tank... and if he can get it enchanted more power to him. Nice enchantments include fortification, fire resistence, and spell resistence. Your brave knight will likely have to deal with a flying dragon spewing fire so I also recomend a cloak of resistence, and a pair of boots of flying. Provided he's high enough in level he should stand a chance.
 

Good options could be found by looking at the Smackdown thread (wherever it is at the moment).

One option might be - Mounted Combat, power attack, Spirited Charge, +5 dragon bane keen heavy lance, ring of lesser spell storing with truestrike & divine favour in it, girdle of giant strength,

Another option might be 20th level rogue with exotic(shuriken), rapid shot, TWF/ITWF/GTWF, GMW+5 on his shuriken (plus a frost enchantment if you can get it)

another option might be 20th ranger focussed on dragon slaying (favoured enemy dragons +10) armed with two rapiers of puncturing (touch attack to do 1d6 CON damage - in the first round make 6 touch attacks (easy hits) to inflict 6-36 CON damage to the dragon which should kill it on average (21 CON)

Cheers
 

My $0.02

I'd recommended the following

1. Any spells and magic items that would make you immune to fire
2. Something to protect you from spells; but not an anti-magic shell
3. Magics to anchor the Dragon from teleporting, gating, or dimensioning away.
4. Daern's Instant Fortress.

You just have to get close enough to the critter, then deploy the fortress on him. If that Dragon isn't dead, it definately won't be in any condition to fight.
.
 
Last edited:

Specify and detail.

Without limits...

A single character of any level will win. He spends the gold to hire an army of whatever level of knights will suffice for any one individual to attack and do damage. Send them en masse.

A single character of any level w/ fire immunity, and enhanced DR from magic items to prevent physical damages. Down goes dragon sooner or later.

A Druid of power could do it relatively easily as well, without limitations you can pile on enough Magic items to sink a battleship.

Heh, a properly prepared rogue could go in with a +50 or better on his hide checks, use immovable rods and pin the dragon into place... add silence spells target on the rods for countering most spells, and presto - a captured dragon.

The knight riding in for grim'n'gritty combat? Get flight, permanent, on mount and rider. Get both enlarged, grab big lance. Get fire resistance/immunity.

Charge. Repeat. Spring Attack w/ a lot of bonus movement nice, but not strictly necessary. Charge, repeat. Wherever dragon goes, follow, charge, and repeat :)

Place some limits on this, the tactics will be a whole lot more useful. Is there a finite limit of funds available? Is there a time limit? Is there any classes that shouldn't be used?
 

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