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Defenders of the Blackfeather - Tariff of Relkingham

Hal holds his attack, letting his allies go first.

Lindus focuses on the stubborn guard and unleashes two quick arrows.

Minor action - Apply Hunter's Quarry to Blue.
Standard action - Twin Strike against Blue

Twin Strike with HQ on Blue Guard (1d20 9=27, 1d20 9=17, 1d10 2=8, 1d10 2=12, 1d8=7)

First attack hits AC 27 for 8 damage, second attack hits AC 17 for 12 damage. Should either hit, another 7 damage done from HQ.

Note - Lindus's Dark Leaf armor grants +2 to AC againt the first attack targeted at him each fight.

Lindus Oakleaf - Male Elf Ranger 5
Passive Perception: 22, Passive Insight: 15
AC:19, Fort:17, Reflex:19, Will:17 -- Speed:7
HP:46/46, Bloodied:23, Surge Value:11, Surges left:8/8
Action Points: 1, Second Wind: not used
Powers -
Nimble Strike
Twin Strike

Darkleaf Armor +1
Elven Accuracy
Evasive Strike
Sneak Attack
Thundertusk Boar Strike
Yield Ground

Hunter's Bear Trap
Lightning Longbow +1
Splintering Shot
 

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Sena attacks guard but misses, then carefully steps to the side.

Standard action - Righteous Brand against Blue

Righteous Brand against Blue (1d20 8=11, 1d12 6=8)

Hits AC 11 for 8 damage. If it hits (and yeah, I know it doesn't) Hal gainst +3 to his attack rolls against Blue until the end of Sena's next turnn.

Move action - Shift to K28

Sena Ironhelm - Female Dwarf Cleric 5
Passive Perception: 15, Passive Insight: 20
AC:20, Fort:17, Reflex:14, Will:19 -- Speed:5
HP:48/48, Bloodied:24, Surge Value:12, Surges left:10/10
Action Points: 1, Second Wind: not used
Powers -
Righteous Brand
Sacred Flame

Channel Divinity (Divine Fortune or Turn Undead)
Command
Healing Strike
Healing Word x2

Beacon of Hope
Cure Light Wounds
Inspiring Word
Rune of Peace
Symbol of Hope +1
 

Hal adopts a dangerous stance, his blade whirling. Hal then takes a vicious swing at the knee of the guard in front of him.

Minor action - Rain of Steel. Any enemy that starts its turn adjacent to Hal takes 1d10 damage, as long as Hal is able to make Opportunity Attacks. This lasts until the end of the encounter (or when Hal drops to 0 HP)

Standard action - Steel Serpent Strike against Blue.

Steel Serpent Strike against Blue (1d20 11=19, 2d10 6=10)

Hits AC 19 for 10 damage, and on a hit the target is slowed and cannot shift until the end of Hal's next turn. Blue is marked until the end of Hal's next turn, taking a -2 to any attacks that don't include Hal, and Hal can take an Combat Challenge attack if Blue shifts or makes an attack that doesn't include Hal if it does so while Hal is adjacent.

Note - Both Hal and Sena have Lifedrinker weapons, which grants them 5 temporary HP when they kill an opponent with a melee attack.

Hal Carter - Male Human Fighter 5
Passive Perception: 14, Passive Insight: 14
AC:22, Fort:21, Reflex:19, Will:17 -- Speed:5
HP:53/53, Bloodied:26, Surge Value:14, Surges left:11/11
Action Points: 1, Second Wind: not used
Powers -
Cleave
Reaping Strike
Tide of Iron

Steel Serpent Strike
Sweeping Blow

Comeback Strike
Inspiring Word
Rain of Steel
Unstoppable
 
Last edited:

Palace 1.5

Lindus hits blue once doing 15 damage. Sena misses. Hal hits blue for 10 damage.

Blue brandishes his halberd and with a powerful strike against Hal, does 15 damage and knocks Hal prone. Blue takes 4 damage from Hal's rain of steel.

Green moves up to Sena at L28. He tries the same maneuver on Sena but misses.

Mustard and Red take aim at Lindus with their crossbows. Brown and Magenta aim for Sena. Luckily for the adventurers, all miss.

Initiative - Status
->Lindus - 46/46
Sena - 48/48
Hal - 38/53, prone
G blue - down 29, HQ, marked, slowed
G green - no damage
G brown - no damage
G magenta - no damage
G mustard - no damage
G red - no damage

2elus76.jpg
 
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Lindus sends two arrows flying across the room, and one of them connects and knocks the unfortunate guard down the stairs.

Standard action - Thundertusk Boar Strike against Red and Yellow

Thundertusk Boar Strike against Red and Yellow (1d20 9=15, 1d10 6=16, 1d20 9=23, 1d10 6=14)

Hits Red for AC 15 for 16 damage, and hits Yellow for AC 23 for 14 damage. A successful hit pushes the target back a square. It appears Yellow is pushed a square, falling down the stairs and ending prone in N14.

Lindus Oakleaf - Male Elf Ranger 5
Passive Perception: 22, Passive Insight: 15
AC:19, Fort:17, Reflex:19, Will:17 -- Speed:7
HP:46/46, Bloodied:23, Surge Value:11, Surges left:8/8
Action Points: 1, Second Wind: not used
Powers -
Nimble Strike
Twin Strike

Darkleaf Armor +1
Elven Accuracy
Evasive Strike
Sneak Attack
Thundertusk Boar Strike
Yield Ground

Hunter's Bear Trap
Lightning Longbow +1
Splintering Shot
 

Sena steps back and attacks the first guard again, her axe connecting and illuminating the guard, aiding Hal in his aim.

Move action - Shift to J28
Standard action - Righteous Brand against Blue

Righteous Brand against Blue (1d20 8=27, 1d12 6=11)

Hits AC 27 for 11 damage. If it hits (and it does) Hal gainst +3 to his attack rolls against Blue until the end of Sena's next turn.

Sena Ironhelm - Female Dwarf Cleric 5
Passive Perception: 15, Passive Insight: 20
AC:20, Fort:17, Reflex:14, Will:19 -- Speed:5
HP:48/48, Bloodied:24, Surge Value:12, Surges left:10/10
Action Points: 1, Second Wind: not used
Powers -
Righteous Brand
Sacred Flame

Channel Divinity (Divine Fortune or Turn Undead)
Command
Healing Strike
Healing Word x2

Beacon of Hope
Cure Light Wounds
Inspiring Word
Rune of Peace
Symbol of Hope +1
 

Hal stands up, then attacks the guard, but misses badly even with Sena's assistance. Unphased, Hal seems as if the miss just made him more angry and hard to stop.

Move action - Stand up from prone.
Standard action - Tide of Iron against Blue.

Tide of Iron against Blue (1d20 11 3=15, 1d10 6=9)

Son of a... After not hitting all adventure with her Righteous Brand, Sena finally does, and then Hal rolls a natural 1 on the assisted attack, automatically missing. *@&#@! Blue marked again by Hal.

Minor action - use Unstoppable, gaining 8 temp HP Unstoppable (2d6 2=8)

Spending an Action Point!

Standard action - Tide of Iron against Blue again.

Tide of Iron against Blue (1d20 11 3=34)

Critical hit! Heh, forgot to roll the damage portion, but it ends up being max damage anyway with the crit. 16 damage to Blue, and Hal pushes Blue one square, sending him fallng down the stairs, prone in I31. Hal chooses not to shift into the square Blue had been in.

EDITED IN THE NEXT MORNING - Magic weapons do extra damage on a crit. Add 2 more damage to the crit. Critical with magic weapon (1d6=2) First time criting with a magic weapon and forgot.

Hal Carter - Male Human Fighter 5
Passive Perception: 14, Passive Insight: 14
AC:22, Fort:21, Reflex:19, Will:17 -- Speed:5
HP:38+8 temp/53, Bloodied:26, Surge Value:14, Surges left:11/11
Action Points: 0, Second Wind: not used
Powers -
Cleave
Reaping Strike
Tide of Iron

Steel Serpent Strike
Sweeping Blow

Comeback Strike
Inspiring Word
Rain of Steel
Unstoppable
 
Last edited:

Palace 2.5

Lindus hits Mustard for 14 damage and sends that guard down the stairs. Mustard lands flat on his back.

Sena does 11 damage and Hal's mighty second swing not only knocks Blue down the stairs, but knocks him out cold.

Green misses Sena with his halberd.

Mustard rights himself using a move action and with another move action steps to K16.

The remaining guards all use their crossbows and hit; Brown at Sena for 3, Mustard at Hal for 5, and Red at Lindus for 6 damage.

Initiative - Status
->Lindus - 40/46
Sena - 45/48
Hal - 38( +3 temp)/53
G blue - out
G green - no damage
G brown - no damage
G magenta - no damage
G mustard - down 14
G red - no damage

nntkxs.jpg
 

Lindus takes aim at the nearest guard and shoots two quick arrows at him.

Minor action - Hunter's Quarry against Green
Standard action - Twin Strike against Green

Twin Strike with HQ (1d20 9=22, 1d20 9=16, 1d10 2=11, 1d10 2=9, 1d8=7)

First attack hits AC 22 for 11 damage, second attack hits AC 16 for 9 damage. Should either hit, another 7 damage done from HQ. Most probably the first hit and second missed, so likely 18 total damage from Lindus.

Lindus Oakleaf - Male Elf Ranger 5
Passive Perception: 22, Passive Insight: 15
AC:19, Fort:17, Reflex:19, Will:17 -- Speed:7
HP:40/46, Bloodied:23, Surge Value:11, Surges left:8/8
Action Points: 1, Second Wind: not used
Powers -
Nimble Strike
Twin Strike

Darkleaf Armor +1
Elven Accuracy
Evasive Strike
Sneak Attack
Thundertusk Boar Strike
Yield Ground

Hunter's Bear Trap
Lightning Longbow +1
Splintering Shot
 

Sena returns to dealing with the guard who attacked her, and her strike once again illuminates her foe in the eyes of Hal.

Move action - Move to K29
Standard action - Righteous Brand against Green

Righteous Brand against Green (1d20 8=26, 1d12 6=10)

Hits AC 26 for 10 damage. If it hits (and it does) Hal gainst +3 to his attack rolls against Blue until the end of Sena's next turn.

Sena Ironhelm - Female Dwarf Cleric 5
Passive Perception: 15, Passive Insight: 20
AC:20, Fort:17, Reflex:14, Will:19 -- Speed:5
HP:45/48, Bloodied:24, Surge Value:12, Surges left:10/10
Action Points: 1, Second Wind: not used
Powers -
Righteous Brand
Sacred Flame

Channel Divinity (Divine Fortune or Turn Undead)
Command
Healing Strike
Healing Word x2

Beacon of Hope
Cure Light Wounds
Inspiring Word
Rune of Peace
Symbol of Hope +1
 
Last edited:

Into the Woods

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