garyh
First Post
Hal moves around the guard who's been attacking Sena, coordinating with the cleric to surround the sentry. His sword then strikes deep into the guard's exposed flank.
Move action - Move to M27.
Standard action - Reaping Strke against Green, with Combat Advantage.
Reaping Strike against Green (1d20 11 3 2=29, 1d10 6=16)
Hits AC 29 for 16 damage. Green is also marked by Hal. That surely hits, but for the record, if it didn't, Hal would still have done 2 damage based on using Reaping Strike.
If Green is dropped by this attack, Hal gains 5 temp HP (overriding his current 3, giving him 5 total).
Since he'll be starting his turn adjacent to Hal, Green will take 1d10 damage from Rain of Steel (if he's still alive).
Hal Carter - Male Human Fighter 5
Passive Perception: 14, Passive Insight: 14
AC:22, Fort:21, Reflex:19, Will:17 -- Speed:5
HP:38+3 temp/53, Bloodied:26, Surge Value:14, Surges left:11/11
Action Points: 0, Second Wind: not used
Powers -
Cleave
Reaping Strike
Tide of Iron
Steel Serpent Strike
Sweeping Blow
Comeback Strike
Inspiring Word
Rain of Steel
Unstoppable
Move action - Move to M27.
Standard action - Reaping Strke against Green, with Combat Advantage.
Reaping Strike against Green (1d20 11 3 2=29, 1d10 6=16)
Hits AC 29 for 16 damage. Green is also marked by Hal. That surely hits, but for the record, if it didn't, Hal would still have done 2 damage based on using Reaping Strike.
If Green is dropped by this attack, Hal gains 5 temp HP (overriding his current 3, giving him 5 total).
Since he'll be starting his turn adjacent to Hal, Green will take 1d10 damage from Rain of Steel (if he's still alive).
Hal Carter - Male Human Fighter 5
Passive Perception: 14, Passive Insight: 14
AC:22, Fort:21, Reflex:19, Will:17 -- Speed:5
HP:38+3 temp/53, Bloodied:26, Surge Value:14, Surges left:11/11
Action Points: 0, Second Wind: not used
Powers -
Cleave
Reaping Strike
Tide of Iron
Sweeping Blow
Comeback Strike
Inspiring Word
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