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Defenders of the Blackfeather - Tariff of Relkingham

Hal moves around the guard who's been attacking Sena, coordinating with the cleric to surround the sentry. His sword then strikes deep into the guard's exposed flank.

Move action - Move to M27.
Standard action - Reaping Strke against Green, with Combat Advantage.

Reaping Strike against Green (1d20 11 3 2=29, 1d10 6=16)

Hits AC 29 for 16 damage. Green is also marked by Hal. That surely hits, but for the record, if it didn't, Hal would still have done 2 damage based on using Reaping Strike.

If Green is dropped by this attack, Hal gains 5 temp HP (overriding his current 3, giving him 5 total).

Since he'll be starting his turn adjacent to Hal, Green will take 1d10 damage from Rain of Steel (if he's still alive).


Hal Carter - Male Human Fighter 5
Passive Perception: 14, Passive Insight: 14
AC:22, Fort:21, Reflex:19, Will:17 -- Speed:5
HP:38+3 temp/53, Bloodied:26, Surge Value:14, Surges left:11/11
Action Points: 0, Second Wind: not used
Powers -
Cleave
Reaping Strike
Tide of Iron

Steel Serpent Strike
Sweeping Blow

Comeback Strike
Inspiring Word
Rain of Steel
Unstoppable
 
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Palace 3.5

Although the 44 damage done to Green leaves him standing at the beginning of his turn. Green takes 7 more damage from rain of steel and then collapses.

Brown moves to O27 and powerfully strikes Hal with the halberd. Hal is knocked to the ground, prone, and takes 13 damage.

Magenta misses Sena with his crossbow.

Red and Mustard both hit Lindus with their bolts doing 7 and 4 damage for a total of 11.

Initiative - Status
Lindus - 29/46
Sena - 45/48
Hal - 28/53, prone
G blue - out
G green - out
G brown - no damage
G magenta - no damage
G mustard - no damage
G red - no damage

294jtd1.jpg
 

Once again, Lindus takes aim at the nearest standing guard and shoots two quick arrows at him. Lindus then moves behind the dais, attempting to thwart any further crossbow bolts from the two farthest guards.

Minor action - Hunter's Quarry against Brown
Standard action - Twin Strike against Brown

Twin Strike with HQ against Brown (1d20 9=20, 1d20 9=17, 1d10 2=6, 1d10 2=9, 1d8=3)

First attack hits AC 20 for 6 damage, second attack hits AC 17 for 9 damage. Should either hit, another 3 damage done from HQ. Most probably the first hit and second missed, so likely 9 total damage from Lindus.

Move action - Move to L24, granting cover against Red and Yellow's crossbow shots.

Lindus Oakleaf - Male Elf Ranger 5
Passive Perception: 22, Passive Insight: 15
AC:19, Fort:17, Reflex:19, Will:17 -- Speed:7
HP:29/46, Bloodied:23, Surge Value:11, Surges left:8/8
Action Points: 1, Second Wind: not used
Powers -
Nimble Strike
Twin Strike

Darkleaf Armor +1
Elven Accuracy
Evasive Strike
Sneak Attack
Thundertusk Boar Strike
Yield Ground

Hunter's Bear Trap
Lightning Longbow +1
Splintering Shot
 

Sena waits as Hal stands up, then moves over to draw the attention of the guard who tripped him.

Move action - Stand from prone
Move action - Move to O26.

Since he'll be starting his turn adjacent to Hal, Brown will take 1d10 damage from Rain of Steel.

Hal Carter - Male Human Fighter 5
Passive Perception: 14, Passive Insight: 14
AC:22, Fort:21, Reflex:19, Will:17 -- Speed:5
HP:28/53, Bloodied:26, Surge Value:14, Surges left:11/11
Action Points: 0, Second Wind: not used
Powers -
Cleave
Reaping Strike
Tide of Iron

Steel Serpent Strike
Sweeping Blow

Comeback Strike
Inspiring Word
Rain of Steel
Unstoppable
[/QUOTE]
 

Sena moves forward and takes a swing at the nearest guard, but misses. She then prays to Erathis that they'll get out of this alive.

Move action - Move to O28
Standard action - Healing Strike against Brown

Healing Strike against Brown (1d20 8 2=15, 2d12 6=21)

Hits AC 15 for 21 damage. If it had hit, she or an ally could have spent a healing surge.

Minor action - Healing Word on Hal, restoring 1d6 3 14=18 18 HP to Hal and burning one of Hal's healing surges.

Sena Ironhelm - Female Dwarf Cleric 5
Passive Perception: 15, Passive Insight: 20
AC:20, Fort:17, Reflex:14, Will:19 -- Speed:5
HP:45/48, Bloodied:24, Surge Value:12, Surges left:10/10
Action Points: 1, Second Wind: not used
Powers -
Righteous Brand
Sacred Flame

Channel Divinity (Divine Fortune or Turn Undead)
Command
Healing Strike
Healing Word x2

Beacon of Hope
Cure Light Wounds
Inspiring Word
Rune of Peace
Symbol of Hope +1
 

Palace 4.0

Lindus hits brown once doing 9 damage.

Sena misses, but heals Hal for 18 HP.

Rain of steel does 1 damage to Brown. Brown then shifts to N28 and attempts his powerful strike at Hal again. Brown is successful doing 12 damage to Hal and knocking him prone.

Recharge 1d6=6

The other three take aim with their crossbows. Also, Mustard and Red move forward to N21 and H21. Magenta hits Hal for 8. Mustard misses Hal. Red hits Lindus for 4.

Initiative - Status
Lindus - 25/46
Sena - 45/48
Hal - 38/53, prone
G blue - out
G green - out
G brown - down 10, HQ
G magenta - no damage
G mustard - down 14
G red - no damage

33nhug5.jpg
 

Lindus shifts his focus to the guard he knocked down the stairs earlier, and his arrow strike true, impaling the guard's thigh and sending electricity sparking from that guard to his nearby companion. Lindus then draws upon his inner strength to keep fighting.

Minor action - Hunter's Quarry against Yellow
Standard action - Hunter's Bear Trap against Yellow

Hunter's Bear Trap with HQ against Yellow (1d20 9=27, 2d10 6 1d8=23)

Attack hits AC 27 for 23 damage, including Hunter's Quarry. On a successful hit, the target is slowed and takes an ongoing 5 damage (save ends both).

Lindus invokes the power of his Lightning Bow, adding 1d6 damage to Yellow and Purple. Lightning Weapon against Yellow and Purple (1d6=5, 1d6=3)

5 more damage to Yellow, and 3 to Purple. 28 total damage to Yellow

Move action - Move to H25, granting cover against Purple and Yellow's crossbow shots.

Spending an action point!

Standard action - Second Wind, burning a surge and healing 11, while also granting +2 to all defenses until the start of Lindus' next turn.

Lindus Oakleaf - Male Elf Ranger 5
Passive Perception: 22, Passive Insight: 15
AC:19, Fort:17, Reflex:19, Will:17 -- Speed:7
HP:36/46, Bloodied:23, Surge Value:11, Surges left:7/8
Action Points: 0, Second Wind: used
Powers -
Nimble Strike
Twin Strike

Darkleaf Armor +1
Elven Accuracy
Evasive Strike
Sneak Attack
Thundertusk Boar Strike
Yield Ground

Hunter's Bear Trap
Lightning Longbow +1
Splintering Shot
 
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Sena invokes Erathis' blessing on her next strike as she attempts to pacify the guard she's facing. She then moves to cut him off from his comrades.

Minor action - Invoke Divine Fortune, granting +1 to the next attack roll.
Standard action - Rune of Peace against Brown.

Rune of Peace against Brown (1d20 8 1=12, 1d12 6=16)

Hits Will 12 for 16 damage. One a hit, the target cannot attack (save ends). On a miss, no damage, and the target cannot attack Sena until the end of her next turn.

Move action - Shift to N27.

Sena Ironhelm - Female Dwarf Cleric 5
Passive Perception: 15, Passive Insight: 20
AC:20, Fort:17, Reflex:14, Will:19 -- Speed:5
HP:45/48, Bloodied:24, Surge Value:12, Surges left:10/10
Action Points: 1, Second Wind: not used
Powers -
Righteous Brand
Sacred Flame

Channel Divinity (Divine Fortune or Turn Undead)
Command
Healing Strike
Healing Word x2

Beacon of Hope
Cure Light Wounds
Inspiring Word
Rune of Peace
Symbol of Hope +1
 

Hal once again picks himself up, muttering "I'm beginning to hate halberds." He then charges the guard Lindus just attacked, landing a powerful blow with his blade.

Move action - Stand from prone
Standard action - Charge Yellow, ending in O22

Charge Yellow (1d20 11 1=31, 1d10 6=14)

Hits AC 31 for 14 damage, and Hal mark's Yellow. If this attack drops Yellow, Hal gainst 5 temp HP.

Since he'll be starting his turn adjacent to Hal, Yellow will take 1d10 damage from Rain of Steel.

Hal Carter - Male Human Fighter 5
Passive Perception: 14, Passive Insight: 14
AC:22, Fort:21, Reflex:19, Will:17 -- Speed:5
HP:38/53, Bloodied:26, Surge Value:14, Surges left:10/11
Action Points: 0, Second Wind: not used
Powers -
Cleave
Reaping Strike
Tide of Iron

Steel Serpent Strike
Sweeping Blow

Comeback Strike
Inspiring Word
Rain of Steel
Unstoppable
 

Palace 5.5

Lindus does a whopping 28 damage to Mustard and a slight 3 damage to Magenta.

Sena misses, but is protected from attacks from Brown for the moment.

Hal's charge does 14 damage to Mustard easily knocking him unconscious.

Brown shifts to M29 and then charges to L24 to attack Lindus, but misses the elf.

Magenta swings his halberd at Hal. Experiencing deja vu, Hal is knocked prone and receives 8 damage.

Red moves to I24 and fires his crossbow at Lindus. He hits and does 10 damage.

Initiative Status
Lindus - 26/46
Sena - 45/48
Hal - 35/53, prone
G blue - out
G green - out
G brown - down 10, HQ, can't attack sena
G magenta - down 3
G mustard - out
G red - no damage

2cxi629.jpg
 

Into the Woods

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