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Defenders of the Blackfeather - Tariff of Relkingham

garyh

First Post
Lindus ducks and dodges away from the guard who charged him, then takes aim. At first, his shot seems as if it will sail harmlessly past the guard, but then the guard moves right into the arrow - Lindus must have been able to predict the move with his elven senses.

Standard action - Evasive Strike against Brown. Shift to P26 (Evasive Strike allows a shift of 1+Wis bonus before or after the attack).

Evaisive Strike with HQ against Brown (1d20+9=13, 2d10+6+1d8=24)

Attack hits AC 13 for 24 damage, including Hunter's Quarry. Re-rolling the attack with Elven Accuracy, though.

Elven Accuracy (1d20+9=21)

Attack now hits AC 21 for 24 damage, including Hunter's Quarry.

Lindus Oakleaf - Male Elf Ranger 5
Passive Perception: 22, Passive Insight: 15
AC:19, Fort:17, Reflex:19, Will:17 -- Speed:7
HP:26/46, Bloodied:23, Surge Value:11, Surges left:7/8
Action Points: 0, Second Wind: used
Powers -
Nimble Strike
Twin Strike

Darkleaf Armor +1
Elven Accuracy
Evasive Strike
Sneak Attack
Thundertusk Boar Strike
Yield Ground

Hunter's Bear Trap
Lightning Longbow +1
Splintering Shot
 

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garyh

First Post
Sena speaks in a stern voice - "Come!" - and the guard that most recently tripped Hal obeys. Sena than invokes Erathis' blessing on her unbelieving elf companion, and finally moves next to the dazed guard.

Standard action - Command against Magenta.

Command agains Magenta (1d20+6=18)

Hits Will 18. On a hit, the Magenta is dazed (only one action, can't take Opportunity Attacks) until the end of Sena's next turn, and Sena can knock him prone or slide him 4 squares. Sena opts to slide Magenta to N24.

Minor action - Healing Word on Lindus for 20 HP. Healing Word on Lindus (11+3+1d6=20)

Move action - Move to O24

Sena Ironhelm - Female Dwarf Cleric 5
Passive Perception: 15, Passive Insight: 20
AC:20, Fort:17, Reflex:14, Will:19 -- Speed:5
HP:45/48, Bloodied:24, Surge Value:12, Surges left:10/10
Action Points: 1, Second Wind: not used
Powers -
Righteous Brand
Sacred Flame

Channel Divinity (Divine Fortune or Turn Undead)
Command
Healing Strike
Healing Word x2

Beacon of Hope
Cure Light Wounds
Inspiring Word
Rune of Peace
Symbol of Hope +1
 

garyh

First Post
Hal once again picks himself up, yelling "I really hate halberds!" He then charges the guard Lindus just attacked, landing a powerful blow with his blade.

Move action - Stand from prone
Standard action - Charge Brown, ending in M24 (provoking no attack from Magenta due to Magenta's dazed status)

Charge Brown (1d20+11=23, 1d10+6=10)

Hits AC 23 for 10 damage, and Hal marks Brown. If this attack drops Brown, Hal gainst 5 temp HP.

Since they will be starting their turn adjacent to Hal, Brown and Magenta will take 1d10 damage from Rain of Steel.

Hal Carter - Male Human Fighter 5
Passive Perception: 14, Passive Insight: 14
AC:22, Fort:21, Reflex:19, Will:17 -- Speed:5
HP:35/53, Bloodied:26, Surge Value:14, Surges left:10/11
Action Points: 0, Second Wind: not used
Powers -
Cleave
Reaping Strike
Tide of Iron

Steel Serpent Strike
Sweeping Blow

Comeback Strike
Inspiring Word
Rain of Steel
Unstoppable
 

esparkhu

First Post
Palace round 6

Lindus's first attack misses, but his second arrow strikes true doing 24 damage to Brown who is now bloodied.

Magenta's will is not strong enough to resist Sena's command. He slides to N24 and is dazed. Also, thanks to Erathis, Lindus is healed back to full strength.

Hal does 10 damage to Brown leaving him barely standing. As soon as Brown starts to make his move, Rain of steel finishes him off.

Red moves to L24, flanking with Hal with Brown and attacks Hall with a powerful strike. Red does 14 damage to Hal who is once again knocked prone.

Magenta swings his halberd at Hal who takes another 7 damage.

OOC: Does Hal get the 5 temp HP if rain of steel kills Brown? Also, does Red take damage since he moved next to Hal?

Initiative - Status
Lindus - 46/46
Sena - 45/48
Hal - 14/53, bloodied, prone
G blue out
G green out
G brown out
G magenta - down 14
G mustard out
G red - no damage

wtefi9.jpg
 

garyh

First Post
Lindus targets the dazed guard and fires two arrows, both of which land true.

Minor action - Hunter's Quarry on Magenta.
Standard action - Twin Strike against Magenta.

Twin Strike with HQ against Dazed Magenta (1d20 9=20, 1d20 9 2=29, 1d10 2=4, 1d10 2=4, 1d8=6)

Forgot to add the Combat Advantage from Dazed to the first attack. All told, the first attack hits AC 22 for 4 damage, and the second attack hits AC 29 for 4 damage. Hunter's Quarry adds another 6 damage. All told, since both attacks likely hit, 10 damage.

Lindus Oakleaf - Male Elf Ranger 5
Passive Perception: 22, Passive Insight: 15
AC:19, Fort:17, Reflex:19, Will:17 -- Speed:7
HP:46/46, Bloodied:23, Surge Value:11, Surges left:6/8
Action Points: 0, Second Wind: used
Powers -
Nimble Strike
Twin Strike

Darkleaf Armor +1
Elven Accuracy
Evasive Strike
Sneak Attack
Thundertusk Boar Strike
Yield Ground

Hunter's Bear Trap
Lightning Longbow +1
Splintering Shot
 

garyh

First Post
Sena swings a pathetic swing with her axe, then tells Hal, "Don't give up, even if I can't hit the broad side of a dazed barn!"

Standard action - Righteous Brand against Magenta.

Righteous Brand against Magenta (Combat Advantage from Dazed and Flank, which don't stack) (1d20 8 2=12, 1d12 6=7)

Miss

Minor action - Inspiring Word Word on Hal for 20 HP. Inspiring Word (1d6 14=20)

Sena Ironhelm - Female Dwarf Cleric 5
Passive Perception: 15, Passive Insight: 20
AC:20, Fort:17, Reflex:14, Will:19 -- Speed:5
HP:45/48, Bloodied:24, Surge Value:12, Surges left:10/10
Action Points: 1, Second Wind: not used
Powers -
Righteous Brand
Sacred Flame

Channel Divinity (Divine Fortune or Turn Undead)
Command
Healing Strike
Healing Word x2

Beacon of Hope
Cure Light Wounds
Inspiring Word
Rune of Peace
Symbol of Hope +1
 

garyh

First Post
Hal once again picks himself up, screaming at the top of his lungs, "I absolutely despise halberds!" swings his blade at both guards.

Move action - Stand from prone.
Standard action - Sweeping Blow both Magenta (with Combat Advantage from flanking) and Red.

Sweeping Blow against Magenta and Red (1d20 11 2 2=24, 1d20 11 2=17, 1d10 6=16, 1d10 6=11)

Hits AC 23 for 10 damage against Magenta and hits AC 17 for 11 damage against Red, and Hal marks both Red and Magenta. If this attack drops a foe, Hal gainst 5 temp HP.

Since they will be starting their turn adjacent to Hal, Red and Magenta will take 1d10 damage from Rain of Steel.

I believe Hal's Rain of Steel does trigger the 5 temp HP from his sword, in which case he should now have 5 more real HP as the last attack would have taken off those temp HP.

Red does not immediately take damage for moving next to Hal. Rain of Steel damages foes when they START their turn next to Hal, so he'll get his 1d10 soon.


Hal Carter - Male Human Fighter 5
Passive Perception: 14, Passive Insight: 14
AC:22, Fort:21, Reflex:19, Will:17 -- Speed:5
HP:34/53, Bloodied:26, Surge Value:14, Surges left:9/11
Action Points: 0, Second Wind: not used
Powers -
Cleave
Reaping Strike
Tide of Iron

Steel Serpent Strike
Sweeping Blow

Comeback Strike
Inspiring Word
Rain of Steel
Unstoppable
 

esparkhu

First Post
Palace round 7

Lindus masterfully shoots his arrows. Magenta barely knows what hit him as he takes 10 damage.

Sena misses again, but is able to give the ailing and frustrated Hal some much needed health and confidence with 20 HP.

Hal, back on his feet, misses Red but hits Magenta for ten HP.

Magenta and Red, first stung 10 by Hal's Rain of Steel, both decide to use their halberds, since it seems to be pissing his adversary off so much. Both hit Hal for 6 damage, for a total of 12 damage to Hal this round.

Initiative - Status
Lindus - 46/46
Sena - 45/48
Hal - 27/53
G blue - out
G green - out
G brown - out
G magenta - down 43 marked, bloodied
G mustard - out
G red - down 10 marked

eg8u2t.jpg
 

garyh

First Post
Lindus fires another pair of arrows at the surrounded guard.

Standard action - Twin Strike against Magenta.

Twin Strike with HQ (1d20+9=15, 1d20+9=18, 1d10+2=6, 1d10+2=3, 1d8=2)

The first attack hits AC 15 for 6 damage, and the second attack hits AC 18 for 3 damage. Hunter's Quarry adds another 2 damage. I think the first missed and second hit, so, including the quarry, probaby 5 damage.

Minor action - If Magenta falls, Hunter's Quarry against Red.

Lindus Oakleaf - Male Elf Ranger 5
Passive Perception: 22, Passive Insight: 15
AC:19, Fort:17, Reflex:19, Will:17 -- Speed:7
HP:46/46, Bloodied:23, Surge Value:11, Surges left:6/8
Action Points: 0, Second Wind: used
Powers -
Nimble Strike
Twin Strike

Darkleaf Armor +1
Elven Accuracy
Evasive Strike
Sneak Attack
Thundertusk Boar Strike
Yield Ground

Hunter's Bear Trap
Lightning Longbow +1
Splintering Shot
 

esparkhu

First Post
Palace 7.1

Lindus's second arrow does 5 damage which is enough to finish of Magenta. Red is the only guard left standing.

Initiative - Status
Lindus - 46/46
->Sena - 45/48
Hal - 27/53
G blue - out
G green - out
G brown - out
G magenta - out
G mustard[/]s - out
G red - down 10, marked, HQ
 

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