• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Defenders of the Blackfeather - Tariff of Relkingham


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"Now see here," Sena says, "that person in trouble sounded like the Steward. Isn't protecting the Founder and her staff your duty?"

Diplomacy (1d20+8=18)

OOC: One more guess, based on noticing the same color of text for the Steward and the victim...
 

Unmoved, the guard just stares at Sena. Clearly talking is not going to work with these guards.

OOC: You're guess is correct about the steward, but that isn't going to change their mind and talking is not going to work. If you want a hint, let me know, otherwise just attack the gaurd.
 

"Okay," Hal says, "remember, we tried to do this the easy way."

With that, Hal unslings his shield - his sword already out from threatening the guard - while Sena draws her axe and Lindus swiftly knocks an arrow and draws his bowstring back.

OOC: The party will knock the guards unconscious when they are brought to 0 HP, instead of killing them. The Steward, Founder, and Founder's daughter all know we're here, so there's no use drawing murder charges. There's likely to be enough trouble from just assault and (hopefully) burglary.
 

Palace 1.0

Appropriately enough, Hal is the one to start the fight. Each guard is equiped with a halberd, a crossbow, and chainmail.

Initiative - Status
Hal - 53/53
Lindus - 46/46
Sena - 48/48
G blue - no damage
G green - no damage
G brown - no damage
G magenta - no damage
G mustard - no damage
G red - no damage

w0p1dy.jpg
 

Into the Woods

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