[sblock=Deven] Deven
Lawful Good Male Human Cleric 15 / Hierophant 5
Patron Deity: Torm
EXP: 190,000
Strength 26 (+8) [15 base] + 1 [level] + 4 [inherent] + 6 [item]
Dexterity 12 (+1) [9 base] + 3 [inherent]
Constitution 22 (+6) [12 base] + 4 [inherent] + 6 [item]
Intelligence 14 (+2) [11 base] + 3 [inherent]
Wisdom 30 (+10) [16 base] + 3 [level] + 5 [inherent] + 6 [item]
Charisma 26 (+8) [14 base] + 1 [level] + 5 [inherent] + 6 [item]
Size: Medium
Age: 29
Height: 6' 1"
Weight: 220 lb
Eyes: light blue
Hair: sandy brown, shoulder length
Skin: white
[sblock=Appearance] Stocky and robust in his full plate Deven is like a handsome knight out of old love stories. Clean shaven and he has a few scars about his person do to training. [/sblock]
Total Hit Points: 280
Speed: 20' = [30' base] , [20' while in armor]
Armor Class: 32 = 10 + 1 [dexterity] + 13 [+5 full plate] + 7 [+5 heavy steel shield] + 1 [feat]
DR: 2/- (lose when lose Dex bonus to AC)
Touch AC: 11
Flat-footed: 31
Caster Level: 15
Spell DC: 10 + Spell Level + 10 (Wis)
Initiative modifier: + 1 = 1 [dexterity]
Fortitude save: + 24 = 16 [base] + 8 [constitution]
Reflex save: + 8 = 7 [base] + 1 [dexterity]
Will save: + 26 = 16 [base] + 10 [wisdom]
Attack (handheld): + 21 = 13 [base] + 8 [strength]
Attack (missile): + 14 = 13 [base] + 1 [dexterity]
Grapple check: + 21 = 13 [base] + 8 [strength]
[sblock=Special]
Aura (Ex) - Good
Spells: cast divine spells drawn from the cleric list
Domains: Protection and Good
Granted Powers: Good: cast all good spells at +1 caster level; Protection: Protective Ward (Su) grants someone touched a resistance bonus equal to your cleric level on thier next saving throw. Activating this power is a standard action, and an abjuration effect with a duration of one hour that is usable once per day.
Domain Spells: May cast one domain spell per spell level from either of the spells on your domain list for that level.
Spontaneous Casting: A cleric can "lose" any prepared spell (that is not a domain spell), in order to cast any cure spell of the same level or lower.
Alignment Spells: Deven cannot cast spells with the Evil descriptor.
Turn Undead (Su):
* Times per day: 15 = 3 [base] + 8 [charisma] + 4 [feat]
* Range: 60' (turn closest undead first and you do not need line of sight just line of effect)
* Turn check: +10 = + 8 [charisma] + 2 [synergy bonus]
* Turning damage: 2d6 + 23 = + 15 [cleric lvl] + 8 [charisma]
Divine Reach (Su): (takin twice) Can use touch spells on targets up to 60 feet away. If a spell requires a melee touch attack it instead becomes a range touch attack.
Resurrection (Sp): usable twice per day (lose one 7th lvl spell slot)
Dispel magic, Greater(Sp): usuable twice per day (lose one 6th lvl spell slot)
[/sblock]
Weapon proficiency: all simple weapons
Armor proficiency: prof. with all types of armor and with shields (except tower shields)
Languages: Common
[sblock=Feats]Sacred Healing (bonus)
Sacred Purificationl (lvl 1)
Extra Turning (lvl 3)
Weapon Focus: Heavy mace (lvl 6)
Extend Spell (lvl 9)
Maximize Spell (lvl 12)
Shield Specialization (lvl15) PHB2 pg. 82
Armor Specialization (lvl 18) PHB2 pg. 75
Heighten Spell (bonus from Prc)
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[sblock=Skills]Appraise + 2 = 2 [Int]
Balance - 5 = 1 [Dex] - 6 [ACP]
Bluff + 8 = 8 [Cha]
Climb + 2 = 8 [Str] - 6 [ACP]
Concentration + 16 = + 10 [base] + 6 [Con]
Craft + 2 = 2 [Int]
Diplomacy + 21 = 13 [base] + 8 [Cha]
Disguise + 8 = 8 [Cha]
Escape Artist - 5 = 1 [Dex] - 6 [Dex]
Forgery + 2 = 2 [Int]
Gather Information + 8 = 8 [Cha]
Heal + 10 = 10 [Wis]
Hide - 5 = 1 [Dex] - 6 [ACP]
Intimidate + 8 = 8 [Cha]
Jump + 2 = 8 [Str] - 6 [ACP]
Knowledge (Religion) + 25 = 23 [base] + 2 [Int]
Knowledge (History) + 12 = 10 [base] + 2 [Int]
Listen + 10 = 10 [Wis]
Move Silently - 5 = 1 [Dex] - 6 [ACP]
Ride + 1 = 1 [Dex]
Search + 2 = 2 [Int]
Spot + 10 = 10 [Wis]
Sense Motive + 10 = 10 [Wis]
Spellcraft + 15 = 13 [base] + 2 [Int]
Survival + 10 = 10 [Wis]
Swim - 4 = 8 [Str] - 12 [ACP]
Use Rope + 1 = 1 [Dex]
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[sblock=Spells]
Spells/Day
0 level: 6
1 level: 8+1 = 5 + 3 [Wis]
2 level: 8+1 = 5 + 3 [Wis]
3 level: 7+1 = 5 + 2 [Wis]
4 level: 6+1 = 4 + 2 [Wis]
5 level: 6+1 = 4 + 2 [Wis]
6 level: 4+1 = 3 + 2 [Wis] - 1 [PrC ability]
7 level: 2+1 = 2 + 1 [Wis] - 1 [PrC ability]
8 level: 2+1 = 1 + 1 [Wis]
Prepared spells:
0 level: Read Magic, Detect Magic, Detect Magic, Guidance, Create Water, Purify Food & Drink
1 level: Bless, Bless, Bless, Comprehend Languages, Shield of Faith, Shield of Faith, Remove Fear, Divine Favor, d-Protection from Evil
2 level: Find Traps, Find Traps, Hold Person, Make Whole, Remove Paralysis, Shield Other, Spiritual Weapon, Zone of Truth, d-Aid
3 level: Spiritual Weapon(extended), Bull's Strength(extended), Dispel Magic, Remove Curse, Continual Flame, Remove Blindness/Deafness, Invisiblity Purge, d-Protection from Energy
4 level: Restoration, Tongues, Divine Power, Dispel Magic(hieghtened), Sending, Dismissal, d-Spell Immunity
5 level: Divine Power(extended), Flame Strike, Dispel Evil, Break Enchantment, Commune, Righteous Might d-Spell Resistance
6 level: Heal, Heal, Blade Barrier, Banshiment, d-Antimagic Field
7 level: Hold Person(heightened),Restoration,greaterd-Holy Word
8 level: Flame Strike(max), Spell Immunity,greater d-Holy Aura
[/sblock]
[sblock=Human]
* Size: Medium
* Speed: Base speed is 30'
* Feat: Bonus feat at first level
* Skills: gain an additional four skill points at first level and an additional skill point every level after first
* Bonus Languages: none
* Favored Class: any[/sblock]
Light load: 306 lb. or less
Medium load: 306-613 lb.
Heavy load: 613-920 lb.
Lift over head: 920 lb.
Lift off ground: 1,840 lb.
Push or drag: 4,600 lb.
[sblock=Equipment]
Starting Gold: 1,000,000gp
Magical Items:
Tome of leadership and influence +5 (read) 137,500
Tome of understanding +5 (read) 137,500
Manual of gainful exercise +4 (read) 110,000
Manual of bodily health +4 (read) 110,000
Tome of clear thought +3 (read) 82,500
Manual of quickness in action +3 (read) 82,500
Cloak of Charisma +6 36,000
Girdle of Health +6 (same as amulet) 36,000
Peripat of Wisdom +6 36,000
Guantlets of Giant Strength +6 (same as belt) 36,000
+5 full platemail 26,650
+5 heavy steel shield 25,170
Mace of Smiting 75,312
+2 ghost touch dagger 18,302
mw light crossbow 335
+1 bolts (50) 2,350
Rod of Metamagic, maximize lesser 14,000
Strand of Prayer Beads (karma, healing, smiting) 25,800
Ring of Substance 2,500
Wand of Cure Moderate Wounds (50 charges) 4,500
Leftover GP = 86 (will use to buy basic equipment before game)
[/sblock]
[sblock=Background]
Cloistered in a small church while Torm was still a servant of Tyr, Deven was givin a great education at Torm's instructions. It was believed that the God of Justice knew of the future to come and told his followers to perpare Deven for it.
During his younger years the wayward youngster never left the church grounds, he was to study and pray most of his days. As he grew older he was trained in the use of arms and armor and that was added to his studies and praying. Finally when the Champion was ready he was presented to a small circle of mages who equiped the young man and instructed him on what it was he was to do.
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