Deicide: The slaying of Cyric. 3.5 Epic

Yep, half those things you listed aren't in the books sitting on my shelf. I'm the kind of player that will spend all of a high level character's gold in his backstory with nothing to actually show for it (spent several hundred thousand gold on a big wedding a few years ago, had a kid, only to be forced to leave them behind to save the world and possibly prevent himself from ever meeting the love his life in the first place and thus preventing the births of his children as well).

That is what I'd rather be spending my gold on. ;)
 

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That does make for a great background and character development. And besides we should "find" some magic items along the way I would hope. You could be a magic item creator as well as a minion master CM, that would account for where your gold went, all your minions have items you keep nothing for yourself.

It seems if we start able to take on Cyric at the oneset we have nothing to look forward to in the end. I say we be a bunch of misfits that couldn't handle a low EL and yet we find a way.

Alright off to work and will work on something during break and have ground work bear bones this weekend.

HM
 

Also I would assume the characters would do their homework and find out what weaknesess and resistanced Cyric has/had and that will affect my choice of equipment, for example if he is immune to all forms of energy, I won't put energy stuff on my bow. Also I assume the point buy is standard 3.5 with 18 as the maximum score and then level up bonuses are applied later.

let me make a list to myself:

+5 Distance, Frost Burst Composite Greatbow: 128,000 gp
Sonic Blast weapon ability: useful for killing dieties, as they rarely have resistance to sonic 720,000 gp
Gloves of Epic Dexterity +8: makes my shooting better 640,000 gp
Belt of Giant Strength +6: gives me more damage 36,000
Bracers of Armor +8: harder to hit 64,000
Cape of the mounteback: dimension door, with smoke and the whole deal. 10,080




+5 Distance, Frost Burst Composite Greatbow: 128,000 gp
Sonic Blast weapon ability: 720,000 gp total right now: 848,000 gp, 151986.3 gp left
Bracers of Armor +8: 64000
Gloves of Dexterity +6: 36000
Belt of Strength +6: 36000
leaving us with 73586 gp left
Cape of the mounteback: 10,080
63506 gp left
Wings of Flying: 54000
9506 left,to be spent after I decide my abilities
 


Ok a few things to ask...

Most important I need a gp vaule for The Shield of Prator (DMG pg.282) I think this will give me back the little bit of healing I lose from taking 5 lvls of Hierophant. Plus give a nice RP quest that could happen in the middle of the adventure that may or may not relate to the over all adventure.

And secondly if I do build my charater from lvl 1 -20 I would have to use my feats for things that I think I would have needed at those lower lvls.

So far I have...

1st lvl- Sacred Healing (PHB2 pg.89)
Human bonus- Sacred Purification (PHB2 pg.89)
3rd lvl- Extra Turning
6th lvl- Weapon Focus -favored weapon
9th lvl- Extend Spell
12th lvl- Maximize Spell
15th lvl- unknown
18th lvl- unknown

So you see those odd "Best Feats" would all be hard to take as the character would just be trying to survive at lower lvls and then he only has a few left to take and alot to choose from.

Just a rant before I'm off to work.. Laters

HM
 

Okay. I have some clear contenders here...lemme toss a few out and see what you guys think would be best.

----------
Mellisande, gnome fey sorceress - Despite the 'fey' thing, this character would likely be a blaster...helping shore up the arcane firepower and thus free our wizard for summoning and utility spells. Sorceror, Incantatrix and Abjurant Champion are looking likely for class load. Plenty of metamagic...using the Metamagic Specialist alternate class ability from PHBII if allowed. Probably a bit of a glass cannon, but I'll build in some tricks for survival too, never fear.

Maighan, elf druid - I'm of two minds on this one. I could either go for the Simple Variant druid in Unearthed Arcana, where wildshape is replaced by some cool spiffs, then rely on Shapechange for all my formchanging needs, or go the other way and bump wild shape up to make it a viable combat option, and focus on 9th level blasties. Either way works pretty well. It's hard to go wrong with druids. :)

Omega, Warforged warblade - Going Warblade and Warforged Juggernaut, Omega's a melee monster who's almost impossible to kill. His list of immunities is ridiculously long, and includes death effects, necromancy in general, ability damage and drain, and mind-affecting effects. The classes listed all give d12 hit dice, and his Con is huge, so he's got HP to spare. Warblade maneuvers give a good spread of defense and offense. His achilles heel is that healing spells don't work on him at all. So unless I finagle permission to give him a custom built item that can cast Repair spells, or our party arcanist wishes to memorize a few, he probably won't be viable.

Unnamed warrior concept - This one's a swordsage, and I'm leaning towards an unarmed specialist...a kind of quasi-monk...though that's not etched in stone yet. Not as durable as Omega, this character would have more options due to full class progression in Swordsage, and probably a higher damage output per round. No special race or anything...probably human for the feat, or maybe elf for the Dex boost. Still working on the crunch for this, but it could be pretty devastating, as I look at the 9th level maneuvers.

So! A couple of casters, and a couple of warriors. Any/all of which I think could be very useful in this game premise. What I'd like is a general sense of what people think would work best with the characters they're making, and with the party as a whole.

Thanks!
 

Well some things about my build, any suggestions?

Warlock 16/Fate spiner 4

Feats:

Battle caster
Ability focus (Eldrich blast)
Maximize spell like ability
Empower spell like ability
Flyby attack
Extra invocation
Extra invocation
Eldritch Sculptor


Invocations:

Entropic Warding
Eldritch Glaive
See the Unseen
Fell Fligh
Relentless dispelling
Deteriorating Blast
Eldrich chain
Noxious Blast
Chilling tentacles
Vitriolic Blast
Eldritch Cone
Retributive Invisibility
Utterdark Blast
Instill Vulnerability:)
 

Warlock 16/Fate spiner 4

Okay...first off, warlocks can't be Fatespinners. The requirement for the class is "Able to cast 4rth level arcane spells." On Page 72 of Complete Arcane, this type of prereq is specifically not met by having invocations or spell like abilities, because it specifically references an ability to cast spells. This is as distinct from a "caster level" requirement, which IS met by invocations.

Feats:
Battle caster
Ability focus (Eldrich blast)
Maximize spell like ability
Empower spell like ability
Flyby attack
Extra invocation
Extra invocation
Eldritch Sculptor


Reasonable choices for a blast-focused warlock. Note that Eldritch Sculptor is an Epic feat, and as such you can't start with it. :)

Invocations:
Entropic Warding
Eldritch Glaive
See the Unseen
Fell Fligh
Relentless dispelling
Deteriorating Blast
Eldrich chain
Noxious Blast
Chilling tentacles
Vitriolic Blast
Eldritch Cone
Retributive Invisibility
Utterdark Blast
Instill Vulnerability


I dunno if I'd bother with Instill Vulnerability, since you can only use it on Vitriolic Blast and Chilling Tentacles...but it's not a big deal either way. I'm not familiar with Deteriorating Blast...and Relentless Dispelling will be of questionable utility, given the levels involved...but it looks pretty solid overall.
 

Monkey: I understand. Well then, RP away and do what tou will :) I'm sure you will enjoy playing with Holy Man, he is all about the roleplaying! As far as GP are concerned, the leaset you can do is buy some tomes +5, some Wish scrolls, a Staff of the Magi or some other staff (if you have Complete Mage or the MiC). I'm not sure if you have dabbled with Artificers, they are very good "creator" classes (or so i've heard) and need gold to sink in their lab equipment.

You can also aim to get creaton skills and feats and later contruct things like this bad boy that also require a lot of money. Lich transformation is quite pricey as well (should you choose to go that route).

Gandalf:
Use the point buy in Invisible Castle to make sure you do it right. (that's what i do). Doing research on Cyric is what you will do once you go back to the Realms prior to the triggering of the Spellplague. With the current chaos ensuing over the lands, you won't be able to find anyone who knows anything, as even the Gods themselves don'k know what's happening and are more concerned with saving their own arses from the spellplague. So no, you can't know what he is immune to or some such but you can make your weapon the way you like, as i said fighter classes are so underpowered I don't mind a little metagaming. If you can RP something like this being a Godslaying tool found/granted under special conditions, it would be even better.

Holy Man: Don't feel obligated to take things that are useful at low levels. Starting at lvl 20 has it's pluses and minuses. You can make a more efficient character, but you generally get less magical equipment and gold than a 1 to 20 progression char that has ben RPed all the way. The shield is this one, I know of it and it is a fitting item. However that's a Major Artifact and I can't let you start with it for severeal reasons.

1) It can't go trough the portal (otherwise Elminster & Co will just pump you guys full of artifacts to begin with).
2) The real GP value would exceed 1 million GP.
3) Everyone else will want an Artifact and i like to be fair.
4) There must be something i can reward you with later :)

Shayuri: I like all your concepts, especially the Warforged. A custom item that can cast repair is doable. BTW Warlock does not meet the requirements for Incantatrix (see PGTF, page 61), it explicitly states that it needs "3rd-level Arcane spells". Druid is nice from both a power wise view and from a RP perspective. Maybe look in to Kensai as well and make his unarmed attack the Swordsage's signature weapon?

Voda Vosa: Shayuri is so keen on Warlocks I'll leave you guys to sort it out. Do check the Warlock's Handbook guide i poseted earlier if you need more info.

Also, don't forget I insist on my character sheet format :)

BTW if anyone will be takng Craft feats, you can pool XP (so the fighter types can make use of theirs). Oh, and as this is a FR game, everyone needs a patron deity. This is extra important in this game.
 

I like all your concepts, especially the Warforged. A custom item that can cast repair is doable.

Very cool. I'll develop this a bit more then, since I rather liked the possibilities as well.

BTW Warlock does not meet the requirements for Incantatrix (see PGTF, page 61), it explicitly states that it needs "3rd-level Arcane spells".

You confuse me, sir. None of the concepts I posted has so much as a single level of warlock. My Incantatrix proposal is a sorceror...not a warlock.

Voda Vosa: Shayuri is so keen on Warlocks I'll leave you guys to sort it out. Do check the Warlock's Handbook guide i poseted earlier if you need more info.


Uh...I think you misread my post. I'm totally ceding Warlock to Voda. It's all his, really.
 

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