Describe your NEXT game session!


log in or register to remove this ad

Well, my players got their collective butts handed to them last time, due to a combination of lucky dice behind the screen and a slightly stubborn psychic warrior (never try to bullrush a the middle man in a group of 3...especially not twice :] ), so they've left the catacombs beneath Morrow's Church in Corvis (Iron Kingdoms) to recuperate, dragging along one living and one dead Dregg and a living Krenshar. Next time, two of them want to head to Corvis University, to confer with one Victor Pendrake, expert on weird species, and gather more info.
They (hopefully) will go back down there. They aren't finished cleaning the church catacombs from the undead remains of Alexia's army from The Longest Night. :p
 


Great thread!

In my next d20 Modern session on Tuesday night, my party of three will attempt to uncover more of the background of a lunatic assassin who has just tried to kill two of them. This may well lead them to his bizarre hideout in the basement of a local house... and into a whole heap of trouble with the guy's paymasters, who have turned up to dispense with their asset before the PC's learn too much.

At that point, all hell will break loose. :)
 

well....

Last session ended very badly for my players, although it could have been much worse.

They are currently gathering shards of a broken sword. The guy they work for/with (an extremely old dwarven vampire in a world with no dwarves) has been helping them, selling them magical stuff at reduced price, and more importantly sending them near the location of each shard (with a command word to come back once they get the shard).

Last shard is held by drows, and they know it radiates anti-magic. Normally they don't know what each shard does, but I figured sending them against -that- unknown would just be asking for a TPK. So last session they were sent to a small dwarven/human village (it's on another plane) that is close to the entrance to the Underdark closest to the drow city with the shard. After lenghty information-gathering (the villagers were reluctant to tell them anything), they learned the location of the entrance, but were warned that a dragon lived there. They go to the entrance, and find it blocked by 5' of solid granite. After a few spells, 2' of granite is left, and they dig through it. They explore a bit of the cave, pretty successfully, before entering the lair of the dragon proper.

The dragon is an amethyst dragon, who hates the drow. However, he knows he isn't strong enough to defeat them, so he sealed the entrances while he's gathering power. He notices that the characters have quite a few magic items, many of them powerful, and refuses to let them pass, as he believes the drows will annihilate them, and be made even "stronger" by having their items. The characters mentally discuss what to do, and right before deciding to attack, one of them asks the dragon if they could prove their "strenght" by any way other than battle. The dragon suggests a game of chess.

They agree, but I proceded to win the game of chess. So they immediately attack the dragon (which, btw, insures that no quarter will be given in any subsequent battles, as the dragon is quite pissed).

Well, it's then that everything went bad. As if the battle wouldn't have been hard enough, my players rolled badly, the strongest fighter misses his save against the fear aura and Dimension Door as far as he can, the magister, who normally uses almost only fire spells decides for some unknown reason to switch to electricity (amethyst dragon = immune to electricity, no special resistance to fire). So after two rounds, one of my players (whose character died twice already) panicks (well, he was probably right to do so) and uses the command word, sending them back to the dwarven vampire without the shard. Now, it takes a lot of energy for him to send them there and brings them back, so he's slightly pissed too (as he has a lot of stuff to do these days), and will warn them that he'll only send them back once more, so they better have the frickin' shard.

So yes, next session should be fun, as they go back after a prepared, warned and pissed dragon. Of course, once they beat him (if they do), they still have to deal with the underdark and the drows...
 


Next session my Eberron players will send their PCs back into the depths of a long-abandoned wizards' school, hoping to find something that will help them defeat a magically/psionically/they-don't-know-for-sure-active Warforged who has uncovered an artifact capable of doing massive damage. Last session, they delved into the next level, and discovered eternal skirmishes of devils and chaos-creatures who ruled the level. They got the **** beat out of them, and reatreated to prepare.

In the end, they must confront the Warforged, his band of mercenaries, and take this artifact from him - they need to be a little better first. :)
 

Oh, how I want the Eberron campaign setting. Won't be able to afford it till I can sell some of my older stuff, or my my christmas money from my relatives.

*Sigh*
 
Last edited:

Next session (this Saturday) is just a travel session.

The players will enter a dark, magical, jungle. They'll encounter a feral human, colossal beasts (praying mantis, monkey, snake), and reptilian overlords with kobold slaves. No real plot here, 'cause it's just a travel session.

But the session after that! The players will encounter the ruin of an ancient super-science city, populated by said reptilian overlords. Backed by a pyramid of light suspended in mid-air, and temples on volcanoes. Oh, and the PCs are likely to be captured and stripped naked as part of it, and have to escape from prison, and recover the minor artifact they're seeking.
 


Remove ads

Top