Bishmon said:You misunderstood. I don't want to spend my time adding (or subtracting and then adding) flavor to the mechanics. I want to spend my time adding flavor to the character.
I want the warlock to be like the wizard, sorcerer, or cleric. I want to imagine a character, pick the spells/powers that fit my idea for that character, and then build a story on that. I don't want to imagine a character and then have to completely change the class by either renaming, reworking, or outright getting rid of some of its abilities.
All that matters to me is the 3E warlock was one of the least fun classes for me to create a character in because of its inherent lack of flexibility. Granted, as has been pointed out repeatedly, I was certainly capable of overcoming that lack of flexibility, but that sure didn't do anything to make creating a warlock any more fun for me. I'd just like to see a more flexible approach to the 4E warlock.
Dr. Awkward said:Only they're warlocking the paladin, not paladinning the warlock. The paladin's alignment restrictions have been lifted, allowing him to be something other than LG. The warlock was never restricted to CE. He could be good or evil, lawful or chaotic, just not every combination of the two.
Dr. Awkward said:A fighter gets levels from killing people.
hopeless said:Now I wonder what that mystery class is?
It better not be FAVOURED SOULS or there will be trouble...
Dr. Awkward said:Killing people is precisely what gives them special abilities. Why does the cleric get 2nd level spells? He killed enough goblins.
Wormwood said:He said DARK themes are dramatic and interesting. You then replied about EVIL themes.
I'm beginning to see the disconnect here.
hopeless said:I see your point however this is the difference between roleplaying and powergaming, the powergamer seeks to increase their power so uses the excuse of increasing their level as a warlock to say they're trying to fight their sponsor and seek redemption, the roleplayer however would say they're powers are increasing because their sponsor is trying to corrupt them so they would have to give up on their mission to redeem themselves.
The problem ultimately is with the player and the dm, either you're playing an evil pc campaign or you're not and if you're not unless you're capable of running this properly DON'T BOTHER.
Thats MY point.
Now as for the celestial side, well I've read a players background for the warlock of the Silver Flame and had I dmed the game I would have said absolutely not even if it was well written because I don't see warlocks as a legitimate core class thats MY problem.
Dr. Awkward said:Assume it's the rhetorical "you" and stop defending people who are, in fact, calling people names.
Sure, one could play that way. It's not the way that 90% of games are played, but it's entirely possible. Given that the vast majority of games are "go somewhere, kill something, get loot and XP," I hardly think you're justified in calling my characterization 100% wrong.
No, that would be genre mixing.
I can't speak to Jack Bauer, since I've never watched whatever he's in, but James Bond is a stone-cold killer. He never gave a rat's butt whether what he did was for the greater good. He just enjoyed being a super-spy. It got him action, girls, and martinis, and he really had no other goals in life. He's the good guy because he's instructed to be by his handlers, to which he is loyal. He's actually a pretty fantastic example of how to set up a character of questionable morals to operate in a game-friendly way.
Go back and read the flavour text of the 3.5 warlock. Some of them are suggested to be what you might call "pact scions." In other words, they inherited the family business through no fault of their own.
And this makes a bad concept for an infernal warlock because...
Rechan said:Something else to consider.
Dragon Magic presented pacts with Dragons in it.
Maybe the "Feral" pact = Pact with Dragons?