Wormwood
Adventurer
Ladies and gentlemen, we have this week's .sigCharwoman Gene said:"If you're wondering how he blocks the shift,
And other Tactics facts.
Just repeat to yourself, It's just a game,
I really should just relax."
Ladies and gentlemen, we have this week's .sigCharwoman Gene said:"If you're wondering how he blocks the shift,
And other Tactics facts.
Just repeat to yourself, It's just a game,
I really should just relax."
Nice choice.Wormwood said:Ladies and gentlemen, we have this week's .sig
My bad.JesterOC said:It does not prevent movement, the dragon can move if it wants to. It prevents a special type of movement. A shift allows the target to move and not provoke an attack of operatunity. It can't shift but it can move. If the DM decides not to move the target that is a tactical descision. You can't claim that just because one particular special case type of movement is not allowed that no movement is allowed.
No he isn't. Since the target can't use shift to step away from attackers, then it must use a move action. And using a move action will provoke an AoO. The target now must make a tactical choice, move and get exposed to extra hits, or not and deal with the current situation. This could induce some targets to stay put (thus being pinned) or they will risk the AoO's try to better it's position. Either way it is a cool effect and will be fun for the party to pull off.
JesterOC
myrmidon mantraeleran said:Don't waste your breath man. H4ters will hate no matter what.
Kunimatyu said:Iron Dragon Charge, eh?
They're doing it with the crappy names again...
catsclaw said:Did people have complaints about "Stunning Fist" in 3.5? Or the Rogue's "Defensive Roll"? Do people still?
There are other aspects that changed in the "action economy" compared to 3E.BryonD said:My bad.
I was not previously aware that the shift was a nerfed version of the 5 foot step, now requiring a move action. That certainly does make a difference.
Not sure I care for THAT change. And other problems that force "its just a game" to be the only explanation remain. But I didn't know the shift change and was wrong on that.
I don't like the Vancian casting (as related to memorisation/spells per day), but mostly due to its negative impact on designing the encounter "flow" in an adventure.Yeah, actually, I did and do. And I've hated Vancian casting since the days of red box/blue box.
I'm prepared to accept the 4E dailies as "metagame narrative," but I still wish they'd found a logical non-metagame explanation.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.