WhatGravitas
Explorer
But this boils down to the group itself, i.e. "are you playing with idiots, or not?" I mean, if you don't want your PC to be moved, tell it the warlord player and the DM. It's not even house-rule level, it's common sense: It's not forced movement, otherwise you could move enemies as well, right? Hence it requires consent. Rules as intended, RAI.KarinsDad said:Based on what we have from ScaleGloom Hall, it sure seems to be involuntary. However, making it voluntary would probably be an early house rule for many DMs.
What I find interesting about this is that I suspect that either one of two things will happen in some games:
1) The game stops as everyone sits and discusses exactly which ally should be moved and where s/he should be moved to.
2) Some DMs will not want those types of slowups, so they will institute special "table talk" rules concerning the push/pull/shift decisions, either none at all, or limited time, or each player gets to say one thing, or some such.
And for the "once per day" thing... why have most great scientist only one really big breakthrough? Because you can only do that much brilliance in a lifetime.
Why do pupils and students usually write only one exam on a day and not more?
Same for tactical acumen - you cannot be in a hyperaware focused state all the time, where you see every opening - you can only pull that off once or twice, then you lose focus, get tired (mentally), run out of luck, set yourself under pressure...
Cheers, LT.