CleverNickName
Limit Break Dancing (He/They)
The YouTube channel "Extra Credits" recently posted a video about how morality systems in games; specifically how they are structured in tabletop RPGs. And of course, one of the main examples given was our favorite tabletop RPG, Dungeons & Dragons...specifically its alignment system. And since alignment and morality are sort of a hot topic on these boards lately, I wanted to share it and invite discussion.
Extra Credits defines three different types of morality systems in games:
Restrictive Morality (which limits a character's options toward a goal as if they are locked into a specific code, thus creating conflict). D&D, Star Wars, and Star Trek are the examples cited in the video.
Contradictory Morality (conflict arises from characters not being able to uphold all aspects of their morality at the same time). Pugmire RPG is the example used here.
Cumulative Morality (when past actions define a character's moral code slowly over time, which changes/limits/frustrates future options.) Mass Effect is the example the video uses.
What are your thoughts? Do you have a favorite? Do you wish D&D used a different system?
Extra Credits defines three different types of morality systems in games:
Restrictive Morality (which limits a character's options toward a goal as if they are locked into a specific code, thus creating conflict). D&D, Star Wars, and Star Trek are the examples cited in the video.
Contradictory Morality (conflict arises from characters not being able to uphold all aspects of their morality at the same time). Pugmire RPG is the example used here.
Cumulative Morality (when past actions define a character's moral code slowly over time, which changes/limits/frustrates future options.) Mass Effect is the example the video uses.
What are your thoughts? Do you have a favorite? Do you wish D&D used a different system?