That's what the actual swashbuckler's Int bonus to damage is for.Arkhandus said:Heaven forbid a swashbuckler should be able to do more than just tickle people with his fencing blade. -_- :\
I still don't cease to be surprised that there are people who would actually allow it in their campaigns.Vorput said:I still don't cease to be surprised at what Bo9S allows to be gotten away with...
comrade raoul said:I still don't cease to be surprised that there are people who would actually allow it in their campaigns.
Hush! You know fighters can't have nice things.Mort said:Yes, it's just a horrible idea to have fun effective warriors that can actualy *gasp* have a chance at keeping up with the spellcasters at high levels.
Three feats for Shadow Blade:Mort said:More on topic, unless you take a level in swordsage, the investment required for shadow blade (I don't have the book in front of me, but you need the feat, another feat for a shadowhand stance, I think you need some shadow hand manuevers as well more feats, but I could be incorrect here) is quite prohibitive.
I know this is the refrain that Tome of Battle partisans like to give, but often the examples they give of abusive spellcasters rely heavily on lots of material from supplements, or rely on highly specific combinations of spells. In those cases, the problem seems to be with the supplemental material or the individual spells, not the spellcasters--and it seems like a simpler solution is just to prohibit the supplements or nerf the offending spells. Why design a whole new set of classes stronger than anything in the SRD, even the cleric? I've asked this a bunch of times, but I've never really seen an answer.Mort said:Yes, it's just a horrible idea to have fun effective warriors that can actualy *gasp* have a chance at keeping up with the spellcasters at high levels.
You know, I'm pretty sure that's actually the biggest problem with the Tome of Battle material. I actually agree with people who say the fighter is too weak--but I think the wrong solution is designing classes that make the fighter irrelevant. Fighters (and barbarians, and paladins) are iconic enough that they should be generally playable, and giving players a choice between a fighter and a fighter++ just punishes people with less experienced or those who for whatever reason don't want the added complication of a lot of maneuvers. That is, the fighter should have nice things--not the "warblade."Nifft said:Hush! You know fighters can't have nice things.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.