Dex vs. Str

IMO, Mr. Agile is an idiot for pretending he's a fighter. Had he better-exploited his talents, he'd be a Rog 13/Wiz 7, win the Initiative, and cast Greater Invisibility on himself. Sure, he gets fewer attacks and a lower BAB, but every hit counts as a sneak attack, and Mr. Strong now has a 50% miss chance. Next round, he can slap himself with a Fly and make it rain arrows...
 

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Faerl'Elghinn said:
IMO, Mr. Agile is an idiot for pretending he's a fighter. Had he better-exploited his talents, he'd be a Rog 13/Wiz 7, win the Initiative, and cast Greater Invisibility on himself. Sure, he gets fewer attacks and a lower BAB, but every hit counts as a sneak attack, and Mr. Strong now has a 50% miss chance. Next round, he can slap himself with a Fly and make it rain arrows...

:lol: Mr. Agile is a moron!

Anyway dexterity based characters shouldn't own everyone in melee or be equal to high strength fighters, just like many others have said.

Why don't you be more specific about your 'problem', describew the situation and what not.
 


The St are the better choice for all melee PCs. You have a lot of spells, class abilities what are unnamed bonus and stacks together to buff your ST to amazing numbers.
The Dex don't have any spell or class abilities you can only get the enhancement and inherent bonus.
 



Of course, since we're talking about a Frenzied Berzerker, isn't the damage Mr. Agile can do rather irrelevent? I mean, Mr. Agile's friend the 99th level epic archmage could be crashing suns into him every round, and it wouldn't really matter due to his Deathless Frenzy until the Frenzy runs out.

Also, where does Mr. Strong get his 54 strength. 28 plus 16 is 44. And how does Mr. Agile get a Dex of 38? Base 18, plus 5 inherent and 5 level gets him a 28, just like Mr. Strong gets.
 



Wait a minute, are you playing the old rule that a natural 20 hits no matter what, or is there a skill/feat/something else that adds that? Because otherwise even a natural 20 won't let Mr. Strong hit Mr. Agile, and Mr. Agile will eventually kill Mr. Strong if Mr. Strong doesn't run away first. I've never played that nat20 is always a success or nat1 is always a failure. My group hates playing that way with a burning burning passion.

Mr. Strong should have given some thought to skill as well as massive strength. Hitting hard isn't worth anything if you can't hit. He'd better have some other party members to give him support... perhaps a mage to grant him True Strike and Cat's Grace, and even then he's gonna have to roll high. Better to let the mages take out Mr. Agile all by themselves. Or have your own agile guy to help back you up. Mr. Strong can still act as a meat shield of course.
 

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