diaglo said:
I don't get why people have a hard time understanding... I AIN'T JOKING. I NEVER JOKE ABOUT D&D. i joke while playing about word or phrase choice. i joke with friends about things that happened. but i never joke about the game. EVAR.
Okay, I'll bite. Diaglo, I'll tell you why people think your little catchphrase is a joke.
Most people, most gamers, most D&D players, have never played, seen, or even heard of the 1974 version of D&D. At best they know a version came out in that year that apparently spun off of Chainmail, but not anything about the game itself (just that it probably was a derivative of an old wargame). Most gamers I've ever talked to assumed AD&D (1e) or those old boxed sets were the first edition of the game.
I've only even seen those three little booklets once, and that was on display at Gen Con. In almost a decade of gaming, I've only ever met one person who has even played OD&D, and they had not played in a quarter-century. To the overwhelming majority of gamers, OD&D is at best a historic footnote, a interesting factoid that there was a version of the game before AD&D 1st Edition or the old Boxed Sets.
On a message board that generally has remarkably good grammar and spelling from its contributors for a net forum, you say "EVAR" and "ain't" as a grown man who should know better. Hyperbole makes people think you are joking. The louder you shout your catchphrase, the more people think you aren't serious about it.
Claiming that all D&D is a poor imitation of something that came 30 years before in a limited release and most people have only a vague idea about is going to be taken by most people as utterly unbelievable.
Claiming that the current edition of D&D isn't even really D&D at all flies in the face of the definitions most people have of D&D. Your descriptions of a super-rules-light OD&D clash with an entire generation who grew up on AD&D and segued into D&D3e, the millions of people who buy 3e and expect and want D&D to be a game with rules and options for almost any situation, instead of a few tiny pamphlets where the DM is expected to pretty much make it all up as he goes along.
To use a computer analogy, technically there were Windows 1.0 (in 1985) and later Windows 2.0 (in 1987), and even 3.0 (in 1990), before it really hit mainstream success with 3.1 (in 1992), now many versions later, the overwhelming majority of computer users have no knowledge of versions 1 and 2, at most knowing that they existed decades ago. Nobody would say that Windows 1.0 was the only true Windows and everything else is a pale imitation. Games do bear some resemblence to computer software: both are sets of instructions that are executed to achieve a goal, and over time improvements in design technique means that revisions come out that provide more options or better methods of accomplishing your goals.
Thus, to most gamers, OD&D is not D&D, it is an early precursor to todays D&D.