Odhanan
Adventurer
I'm not Diaglo obviously, but maybe I can share my opinion about this.
First OD&D is, despite its archaic organization, fairly simple to understand, and extremely simple to use. The three classes are the simplest of all expressions of the game. If you want to be able to play D&D with kids, it may yet be the best of the systems available.
Second, OD&D is like a virgin system. It is made with the precise thought that anyway, as a DM or RPG group, you will houserule the system and create your own "Advanced" set. Because it is simple, you can take it in any direction you want over the years. And that's an advantage even an experienced roleplayer cannot neglect.
I thought several times of running games with the white box and taking the game in whatever direction we'd want at the game table, just to put ourselves in a "pioneer" position and see where it'd go from there with advanced rules of our own.
Third, OD&D is the first ruleset we've had in terms of RPGs. For some people, first is best, and anything following it is just a pale copy. That's the result of the "wow" factor of a first edition, a "wow" factor that just cannot be re-created by other products because it has already been done.
First OD&D is, despite its archaic organization, fairly simple to understand, and extremely simple to use. The three classes are the simplest of all expressions of the game. If you want to be able to play D&D with kids, it may yet be the best of the systems available.
Second, OD&D is like a virgin system. It is made with the precise thought that anyway, as a DM or RPG group, you will houserule the system and create your own "Advanced" set. Because it is simple, you can take it in any direction you want over the years. And that's an advantage even an experienced roleplayer cannot neglect.
I thought several times of running games with the white box and taking the game in whatever direction we'd want at the game table, just to put ourselves in a "pioneer" position and see where it'd go from there with advanced rules of our own.
Third, OD&D is the first ruleset we've had in terms of RPGs. For some people, first is best, and anything following it is just a pale copy. That's the result of the "wow" factor of a first edition, a "wow" factor that just cannot be re-created by other products because it has already been done.