Diagonal wonkiness scenarios

Kordeth said:
Fallacious argument since swiping the painting would be a standard action--an action the non-looting character could be using to move farther into the next room.

Insufficient counter-argument since it could be just valuable Golden Figurines placed on niches in the walls: gab it and run (I'd say it's a free action) What about that? ;)
 

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OMG!! An extra stolen painting. . . poison ivy that characters can walk around easily!!!

1-1-1 movement is teh broken!!!!! They should just scrap this whole 4E thing and support 3E forever. . . 3E roxxors!!

LOL!!!
 

I could be wrong, but I bet most of the people who don't like 1-1-1 movement have never actually tried it in game. If this is you, please do yourself a favor and give it a shot. I was a 1-2-1 guy until playing a few sessions in a 1-1-1 game (not D&D, but that's immaterial).

Bottom line: 1-1-1 is much, much better in terms of everything that actually matters.*

W.P.

* Everything that actually matters: noun Stuff that contributes to enjoyment of the game.
 

Lord Tirian said:
That's totally not 'Phlogiston' - it's totally the luminiferous aether!

"Driving Michelson crazy", LT.
Curses, I got my failed scientific theories mixed up. I fail at failure.
 

Sir Sebastian Hardin said:
Insufficient counter-argument since it could be just valuable Golden Figurines placed on niches in the walls: gab it and run (I'd say it's a free action) What about that? ;)

You're far too generous in your definition of a free action. ;)
 

Li Shenron said:
Perhaps it won't even be a problem of believability, but just one more reason for other people to think we're nerds.

"You play D&D? Ah the game whose players can't see the difference in length between a straight line and a diagonal!"
On the contrary, getting upset over something like this is most likely what most people find nerdy.

PS: I consider myself a nerd and without shame. The above wasn't an attack.
 

Wisdom Penalty said:
I could be wrong, but I bet most of the people who don't like 1-1-1 movement have never actually tried it in game. If this is you, please do yourself a favor and give it a shot. I was a 1-2-1 guy until playing a few sessions in a 1-1-1 game (not D&D, but that's immaterial).

Bottom line: 1-1-1 is much, much better in terms of everything that actually matters.*

W.P.

* Everything that actually matters: noun Stuff that contributes to enjoyment of the game.

Did it in a 4e play test. Found the change to be distracting and provide somewhat non-intuitive results I had a "badguy caster" who was out of range of one PC but in range to another that was physically farther away. I almost didn't count the second one and it did feel pretty weird.

That said, movement was easier/faster.

Mark
 

brehobit said:
Did it in a 4e play test. Found the change to be distracting and provide somewhat non-intuitive results I had a "badguy caster" who was out of range of one PC but in range to another that was physically farther away. I almost didn't count the second one and it did feel pretty weird.
Same thing happened in my game. The PC was in the middle of a square room and monsters were coming in from a corridor on the top. The PC ran down to one of the corners of the room to stay as far as possible, but the monster reached him anyway. His tactical choice was intuitively correct, but it wouldn't work under 1-1-1-1 rules.

What players will have to learn in 4E is that a square room is actually a circle.

Tell me about wonkiness.
 

hong said:
Hong "think of it as phlogiston" Ooi

Have I mentioned that I love you?


To be honest, the movement is one of the few things that I strongly dislike about 4e.

I will probably come to a compromise, and use a grid, with a ruler. If part of your mini-base would overlap on a square, you can be in that one. And just leave it like that.

This creates more inconsistancies than it solves, but I prefer the nod to actual distances.
 

ainatan said:
Same thing happened in my game. The PC was in the middle of a square room and monsters were coming in from a corridor on the top. The PC ran down to one of the corners of the room to stay as far as possible, but the monster reached him anyway. His tactical choice was intuitively correct, but it wouldn't work under 1-1-1-1 rules.

No, the correct tactical choice, if he really wanted to avoid a fight, would be to run out of the room. The player guessed that the monster would only reach him after he got his turn. He guessed wrong.
 

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