Rystil Arden said:When the PCs and NPCs negotiate the terms of the race in character,
Why is the DM putting such a race into the game?
Rystil Arden said:When the PCs and NPCs negotiate the terms of the race in character,
AgreedWill said:Now? Everything I see on the grid is a lie.
Actually, they really don't, if that is your problem in the first placebaberg said:Ok, but in the D&D 4th Edition world, it is formalized into the known rules of that world's physics that movement on a diagonal is the same as movement laterally because those are the rules. All NPCs would know this as would all PCs who had read the rules (or had the rules explained to them)
Again, stop thinking in feet and start thinking in squares if you want the D&D world to "make sense". Once you change your thought that way, all these problems vanish.
Because the title of this thread was 'Diagonal Wonkiness Scenario' and this was the most plausible scenario (i.e. I've done something very similar before in older editions where it wasn't weirded by diagonals so it was fair for both sides) that necessarily required the exposure of diagonal wonkinesshong said:Why is the DM putting such a race into the game?
No, everything you see on the grid is an abstraction. A square is no longer 5' wide, a round is no longer 6 seconds long, and all human beings don't all walk at exactly 3.41 miles per hour.Will said:Now? Everything I see on the grid is a lie.
He wasn't gaming anything, he just tried to stay as far away from the entrance of the corridor as he could.hong said:The player made the wrong choice because he was gaming the wrong system.
ainatan said:He wasn't gaming anything, he just tried to stay as far away from the entrance of the corridor as he could.
Intuitively, the place he choosed to stay was farther than staying in the wall directly opposed to the entrance.
You're still thinking in feet. Don't. Characters in 4th Edition D&D don't think, measure, or calculate in feet. They think, measure, and calculate in squares. They wouldn't say "Town X is 1200 miles away" they would say "Town X is 7000 squares away" (yes, I know the math is off, work with me here).Rystil Arden said:AI just wanted to get you to agree that all characters in the world would have to know that they live in a world where movement on an invisible (but testable by a character in the world by running and seeing if you go 1.414 times as fast) diagonal axis makes you go faster. You'd get scenarios like "It's 1200 miles to Country Y--I don't think we can make it in time. It'll take 2 months." "No, if we go around here like this and take a different trajectory, we can hit the diagonal axis and move 1.414 times of fast, so we can make it in 1.414 months."
Rystil Arden said:You'd get scenarios like "It's 1267200 squares to Country Y--I don't think we can make it in time. It'll take 2 months."
Nytmare said:What is there to think about? You just make the dungeon and throw people into it. There is no more "DM thought" that needs to go into the design beyond "thing #1 is x away from thing #2." You can say that x is some number of feet, or you can say that it's some number of squares, where are the mental gymnastics involved in that?