Carnivorous_Bean said:And using a ruler to move your minis is another. 5 squares = 5 inches, in any direction. Simple, neat, effective.
Yeah, at this point I might just whip out my cloth tape measure and call it a day.
Carnivorous_Bean said:And using a ruler to move your minis is another. 5 squares = 5 inches, in any direction. Simple, neat, effective.
and apparently melts your brain.... Where is that picture and what does it look like from other angles?ainatan said:All you really need to understand is that it makes the game simpler and faster.
It depends on the alignment of the grid actually.Kahuna Burger said:Where is that picture and what does it look like from other angles?
Assuming there are still no facing rules in 4E, it'd look pretty similar!Kahuna Burger said:and apparently melts your brain.... Where is that picture and what does it look like from other angles?
Thank you for the correction! I was referring to the mutability of space, and the idea of perception-as-reality and relativity.Plane Sailing said:Source: http://www.bbc.co.uk/radio4/science/thematerialworld_20080207.shtml. . .The ability of the theorem to function in n-dimensional space is fundamental to the construction of n-dimensional hyperspheres in spaces with an arbitrary number of dimensions.
Zaruthustran said:The key is that the game only cares about the first way to describe the measurement. The other way simply doesn't matter.
Since *all* distances and speeds in the game are based on squares, there is no advantage to moving diagonally. You don't get any farther away from the monster if you run in a diagonal as opposed to a straight line. Put your figures on a battlemat and count it out; you'll see. But put away the ruler--it's irrelevant to the game.
Actually there IS.Zaruthustran said:Since *all* distances and speeds in the game are based on squares, there is no advantage to moving diagonally.