Then Fantasy Core, just downloaded, has the same example benchmark table error.
Yeah, that was in layout ages ago. Too late to change in time. But it'll go into the errata pass before the hardcover compilation.
Then Fantasy Core, just downloaded, has the same example benchmark table error.
It the intent is to have masterwork equioment more valable to experience character isin't the curent system coing thé reverse ?
This happenned in my startrek-tyoe game yesterday. The normal crew 4d with master sensors. (+1d) could reach 5d, the same as a beginning PC without the equipment who, we more experienced, could not make use of the equipment.
It's not that they can't make use if it - it's that they don't need it. The high quality stuff helps inexperienced users do stuff that experienced users can do with a bootstrap and an old tire iron. The idea is that the ultra elite of the universe can do with no gear what lesser mortals need equipment to help with.
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Honestly, if you want to play without the max dice pool, you can. I won't come to your house and stop you or anything!![]()
Instead, consider a non-optimized starting character. Say with 3d6 attribute and 1d6 in a skill. That's 4d6. A high quality item will help him. Your optimized example may find that at one task he doesn't need equipment, but not in the dozens of other tasks he might attempt.
Huh? What? When?Remember that every 6 does 1 damage anyway. It's impossible to completely SOAK all damage all day.
- High = Grade * 4
- Medium = Grade * 3
- Low = Grade * 2
{and of course, you need 10 or better to hit no matter what the Defense score is}
Melee Monster: Melee Def High, Ranged Def Med, Mental Def Low
Ranged Monster: Melee Def Low, Ranged Def High, Mental Def Med
Caster Type: Melee Def Low, Ranged Def Med, Mental Def High
Special: Two defenses at Medium, One defense at Low.
- - This type's defenses are usually offset by something like a higher soak {Brute}, a higher damage {glass cannon}, or advantagous movement modes
An 'Elite' Monster can bump a Medium or Low defense up by 4 points. These monsters tend to be 'Named' NPCs and have a set-piece battle designed around them.
As these are defense score caps, the creatures stats and skills still come into play.
Melee: 25 -> 16
Ranged: 22 -> 12
Mental: 10 -> 8 {still 10}
[code]
Gibberling Brood Mother {6d6} as Melee monster
[code]
Melee: 25 -> 24
Ranged: 18 -> 18
Mental: 11 -> 11 {cap of 12}
Melee: 28 -> 18
Ranged: 23 -> 23
Mental: 18 -> 12 {cap of 12}
Melee: 18 -> 16
Ranged:23 -> 23 {cap of 24}
Mental: 28 -> 28 {cap of 32}