I'm working on a half-elf cleric atm with the original plan being a battle cleric but as things went I start heading toward the middle and grabbing abit more healing.
Nothing was really jumping out at me for Dilettante so I was figuring I'd just take Eyebite as a save my butt skill incase someone had a mad hate for me. I ended up deciding to take Healing Strike as my lvl1 encounter power.
If I use Healing Strike, the target is marked until the end of my next turn... would it be better to ditch the emergency safety of Eyebite and play off that mark and pick up either of the Paladin's enfeebling/holy strikes?
First round Healing Strike- 2[w]+3(str mod) and target gets marked
Second round, target is still marked>enfeebling strike-1[w]+2(cha mod) target takes -2 penalty to atk rolls till end of my next turn>turn ends, marked status fades
third round, -2 penalty fades at the end of my turn
or
1st healing strike-2[w]+3 and marked
2nd still marked> holy strike-1[w]+3(str mod)+3(wis mod cause i marked the target)> turn ends, mark fades
Any thoughts?
Nothing was really jumping out at me for Dilettante so I was figuring I'd just take Eyebite as a save my butt skill incase someone had a mad hate for me. I ended up deciding to take Healing Strike as my lvl1 encounter power.
If I use Healing Strike, the target is marked until the end of my next turn... would it be better to ditch the emergency safety of Eyebite and play off that mark and pick up either of the Paladin's enfeebling/holy strikes?
First round Healing Strike- 2[w]+3(str mod) and target gets marked
Second round, target is still marked>enfeebling strike-1[w]+2(cha mod) target takes -2 penalty to atk rolls till end of my next turn>turn ends, marked status fades
third round, -2 penalty fades at the end of my turn
or
1st healing strike-2[w]+3 and marked
2nd still marked> holy strike-1[w]+3(str mod)+3(wis mod cause i marked the target)> turn ends, mark fades
Any thoughts?