I had a question on the inclusion of the Diplomacy skill while writing an adventure.
Background:
I have thrown together a D20 Gamma World using the SRD for 3.5. I am writing a Mini beginning campaign to illustrate how the system works and because I wanted to. J .
So as part of this I was including skill use of know ledges and such when I realized all of the encounters designed mainly for role-playing and interaction didn’t include notes for use of diplomacy skill. I am caught between including the skill information or not.
Pros that I can see
It shows how Diplomacy works in the game as a skill by illustrating modifiers and starting attitudes.
It allows characters who invested in the skill to see a return on that investment.
Cons
May encourage more Roll playing versus Role playing .
Could, on a bad roll, alter the intent of the encounter, which may be to introduce a meta game idea such as rest area / safe place for a future tough encounter; or a source of information to help guide the characters.
I know I could lay it however I wished but what
Background:
I have thrown together a D20 Gamma World using the SRD for 3.5. I am writing a Mini beginning campaign to illustrate how the system works and because I wanted to. J .
So as part of this I was including skill use of know ledges and such when I realized all of the encounters designed mainly for role-playing and interaction didn’t include notes for use of diplomacy skill. I am caught between including the skill information or not.
Pros that I can see
It shows how Diplomacy works in the game as a skill by illustrating modifiers and starting attitudes.
It allows characters who invested in the skill to see a return on that investment.
Cons
May encourage more Roll playing versus Role playing .
Could, on a bad roll, alter the intent of the encounter, which may be to introduce a meta game idea such as rest area / safe place for a future tough encounter; or a source of information to help guide the characters.
I know I could lay it however I wished but what