Coredump said:And remember, the time it takes *starts* at one minute. But "this time requirement may greatly increase". It may takes weeks to convince the King to send hit troops, *if* he will anyway.
So one way around this. Give steep modifiers based on time, but don't tell the player (since the character would never know)
So to talk the waif out of the bread may take a base of 10 minutes of a 'pitch', and a DC of 35 for the closing sale. So if he spends 10 minutes, or more, trying, then needs to roll a 35. But if he only spends one round trying, then it may be a DC of 55.
The King you decide starts off with a base of one month, and a DC of 30. If he only spends two weeks, he would need a DC of 45. If only three days, a DC of 75.
If you spend TOO long 'softening' them up, it gets annoying, and may also raise the DC.
So if you spend 2 months talking with the king before the final 'sales pitch', then it is a DC 40.
I'm not sure I like how you let so many people use Aid Another on the diplomacy check. Does that mean if I get together 200 random peasants, and 100 of them make the check to aid me, I get +200 to Diplomacy?Grogtar said:An example of making a King "Helpfull"
Paladin of Dimplomacy adjusts the King to be a helpfull king. King agree's to allow the Paladin to meet with his council of lords.
Even a mid size kingdom is going to have a Diplomat that is good at what he does. We will say he has a base of 20 diplomacy. The council of lords all have to have a few ranks in order to get where they are.
So thats one diplomat with his +20 and 12 people aiding him for a total of +24. Now thats a +44 diplomacy. Circumstances favor the diplomat so I'd give him a +5 additional. Thats +49. The diplomat is going to want concessions, reimbursment, advisory council oversight and many other things. If the negotiator were adjusted to "Helpfull" he would probably tell the PC's which demands were negotiable and which were requirements from the kings council. That is afterall what friends do.
I think that is a PERFECT example of how that would play out. And as a player, thats what I would expect.
Rystil Arden said:I'm not sure I like how you let so many people use Aid Another on the diplomacy check. Does that mean if I get together 200 random peasants, and 100 of them make the check to aid me, I get +200 to Diplomacy?
SRD said:
You can help another character achieve success on his or her skill
check by making the same kind of skill check in a cooperative effort.
If you roll a 10 or higher on your check, the character you are
helping gets a +2 bonus to his or her check, as per the rule for
favorable conditions. (You can’t take 10 on a skill check to aid
another.) In many cases, a character’s help won’t be beneficial,
or only a limited number of characters can help at once. The DM limits
cooperation as he or she sees fit for the given conditions.
For instance, if Krusk has been badly wounded and is dying,
Jozan can try a Heal check to keep him from losing more hit points.
One other character can help Jozan. If the other character makes a
Heal check against DC 10, then Jozan gets a +2 circumstance bonus
on the Heal check he makes to help Krusk. The DM rules that two
characters couldn’t help Jozan at the same time because a third
person would just get in the way.In cases where the skill restricts who can achieve certain results
(such as with Disable Device, Search, and Survival), you can’t aid
another to grant a bonus to a task that your character couldn’t
achieve alone. For instance, a character who doesn’t have the
trapfinding class feature can’t use Search to help a rogue find a
magic trap, since the helper couldn’t attempt to find the magic trap
on his own.
I think I just found another use for Leadership.Rystil Arden said:I'm not sure I like how you let so many people use Aid Another on the diplomacy check. Does that mean if I get together 200 random peasants, and 100 of them make the check to aid me, I get +200 to Diplomacy?
But they don't need Diplomacy--they can make that check untrained 50% of the time. Anyway, the key point is "In many cases, a character’s help won’t be beneficial, or only a limited number of characters can help at once. The DM limits cooperation as he or she sees fit for the given conditions." Frankly, I don't think having a humongous group of people would help you on this. By these rules, a king is forced to become Helpful to any group of a few hundred nonviolent protestors. As a ruling of my own based on the above clause, I typically say (to prevent abuses like this) that you can only have one person Aid Another on a check unless I see a special reason why more than 1 should be allowed. Of course, this ruling is not official, but then neither is allowing an unlimited number, since the rules do say "in many cases." Anyways, draw the line where you like, but be careful if you allow those cool results for really high skill checks from the epic SRD.Grogtar said:As per Aid Another
If you can round up peasents with the Diplomacy Skill. Im pretty sure that this is the basis of Congress....
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