Rystil Arden
First Post
Of course you keep doing it to me with all the NPCs too...bad, bad, naughty Rystil.
Wait, huh? Are you saying my NPCs are making you have more trouble coming up with an idea?

Of course you keep doing it to me with all the NPCs too...bad, bad, naughty Rystil.
Rystil Arden said:Wait, huh? Are you saying my NPCs are making you have more trouble coming up with an idea?![]()
Oh, I seeunleashed said:Obviously missed a word or two in that sentence.No, you keep making me come up with ideas...you'll notice my post speed usually slows down at that point unless I post something frivolous.
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Rystil Arden said:Oh, I seeComing up with new ideas is fun, but it's frustrating when it won't work
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Rystil Arden said:My current three thoughts are:
*Blossoming Strife
*my Post-Arthurian Campaign (setting=England in the year 515 AD)
*my Rejected-by-WotC Campaign (homebrew setting)
Well, there's some interesting things going on in the homebrew world, although most of them aren't too important for the short adventure. I do have a colourful map for that one that I drew myself using Paint. Evil cults, conspiracies, demonic rituals, and mysteries abound. The world is entirely homebrewed, but the pantheon is similar to the Faerunian one, and there is both a Weave and a Shadow Weave, in addition to other sorts of magic, including Psionics (which is different, as per Psionics is Different), although Psionic classes are not selectable for PCs. I also allow monstrous races, and if they don't already have a progression to allow you to start at level 1, I'll make one.unleashed said:Well we've discussed the Post-Arthurian...what weirdness is in your homebrew?
Rystil Arden said:Well, there's some interesting things going on in the homebrew world, although most of them aren't too important for the short adventure. I do have a colourful map for that one that I drew myself using Paint. Evil cults, conspiracies, demonic rituals, and mysteries abound. The world is entirely homebrewed, but the pantheon is similar to the Faerunian one, and there is both a Weave and a Shadow Weave, in addition to other sorts of magic, including Psionics (which is different, as per Psionics is Different), although Psionic classes are not selectable for PCs. I also allow monstrous races, and if they don't already have a progression to allow you to start at level 1, I'll make one.
Nah, I'm not that creative, but I had this weird thing where I came up with lots of great game ideas several years ago during Psychology class (I have no idea why it was that class).unleashed said:Sounds very interesting indeed. You're just too creative for my own good...far too many good choices.![]()
Aaargh, everything you offer is different from what usually get to play...I want it all.
I've never gotten to play a monster before, but I love messing around with monstrous progressions. I'm a bit annoyed they didn't put all of the LA's in the MM, especially when they included the Epic rules in the DMG (not that I use them, I just had to tinker--expanded spell progressions, continues standard BAB and Save advancement like monsters).
(not that I use them, I just had to tinker--expanded spell progressions, continues standard BAB and Save advancement like monsters).
Rystil Arden said:Nah, I'm not that creative, but I had this weird thing where I came up with lots of great game ideas several years ago during Psychology class (I have no idea why it was that class).
As for monsters, I wouldn't suggest anything too hideously monstrous--in our first game we had a gold elf, a dwarf (who was later Death carded into a wild elf), and a flying blue azer with wings (he didn't start play as blue or winged) who kept getting banished to the Plane of Fire for 100 years (and then unbanished) when his party members (read--the elf) killed him by mistake with [Cold] descriptor spells.