Hit points in 4e are the same as hit points in every other edition of D&D; a measure of a character's ability to keep fighting. When a character's hit point value is greater than zero, they can.
Revisionist history.
Hit points in 4e are the same as hit points in every other edition of D&D; a measure of a character's ability to keep fighting. When a character's hit point value is greater than zero, they can.
That's cool.
But as others have pointed out, that 'namby-pamby feelings crap' has been an integral part of warfare since the dawn of mankind.
(and a real warrior is strong enough to accept his feelings...).
That's an idea I've thrown around myself a bit over the years. 4E kinda sorta started going in this direction, in that your Con score is added to your hit points at 1st level. You could look at it as your Con being the physical hit points and the class hit points being the non-physical stuff.I think HP and debilitating physical effects are not a good mix. For example in my own project, HP are pretty much class based and not influenced by stats at all. Once HP are gone you have run out of luck/magical protections and are down to your body which is simply CON. If you are out of hp then you are knocked out. If you are out of CON then you are dead.
HP can remain non-physical and injury effects can be added based on the CON damage taken. Healing times for CON damage can also be much longer than HP allowing for both lingering wounds for body damage and quick recovery for HP because they are more like fatigue than injury.
No negative HP to track either.
Banging this drum again?
Give me an example in 4e where you need to "ret-con" the wound.
I recall that was something you couldn't do before.
Proof?Revisionist history.
No, there is nothing that says that. But given the abstract nature of D&D combat resolution mechanics, it's certainly a legitimate choice.But they don't need to be a function of HP. There is nothing that says a new stat cannot be created to handle those and some things directly target that new stat.
Maybe you should be playing a different game then?Many games make do with a sort of HP that only represents physical injury.
Um, what?They redid so much in 4th, why couldn't they create something for non-physical damage. They are going to need it anyway with psionics....
That's a pretty neat idea.
Is this just a mod you are working on for 4e or is it part of some kind of total rule system rewrite?
Proof?
I think we've all seen the 1E DMG quotes which spell out that hit points represent more than just physical wounds.
I was responding to a claim that this is revisionist history: "Hit points in 4e are the same as hit points in every other edition of D&D; a measure of a character's ability to keep fighting. When a character's hit point value is greater than zero, they can."Just finish quoting what you began.
From your earlier post, you've recently read the proof you are requesting.
Could you point me to an edition of D&D in which hit points were something other than a measure of a character's ability to keep fighting?Revisionist history.