Thanks Gertie!
Other things:
You need a leader. Democracy is a failure. Accept it, and appoint your dictator-for-life. I beg you to find a leader among you by the next time we play.
There was a lot of general negativity yesterday among the crew. I don't know if there's something I can do to alleviate that, but if there is, please tell me. It's supposed to be a fun game. Let's all have fun, shall we?
However, please remember that I do not put in an easy solution for everything. Some things have no solution. Evil NPCs are Evil (and aren't going to bend over and take it when you think you have them beat). Good NPCs are good, but have their own interests. PLEASE don't get angry at me for not making things crystal clear. It's not a computer game, so there's not necessarily a way out of every room you're in, or every trap you're in. Yesterday presented a bunch of moral dilemmas with no solution. That was intentional. What you do with them helps make your characters interesting. It makes the story better. Just keep that in mind in the future, because I'm trying to have fun with all of this, too.
[Rant]Lastly, despite lots of in-game reasons for the characters to have become closer to eachother, several of your PCs seem determined to remain loners. That's a valid character choice. However, I'd like to ask (beg?) that you not let it cripple the game. As is natural, all of the characters came into the game with different pasts, and different goals. By now, those should have faded. They haven't. They need to, or it's only going to get less fun from here on out.
Anyway, I love this game. It's one of my favorite things to do. But it tends to tarnish the experience when at any given time, at least one player is contradicting me, arguing with me, or complaining about the game in general, and sometimes all three are happening at once.[/end Rant]
Game=fun=candy corn and flowers.