I believe it was determined today that you could summon only two elementals--a large and a medium. If I am reading the whirlwind rules correctly, you could transport 3 elves this way, and they would all be hurt by the trip.Laurel said:Can an air elemental become a tornado and just sweep them up and carry them to Hywrl depositing them at the gates long before the army can reach there? Though it would have to be a really soft, but really large so they are not killed by ramming into each other as the hurl around at high speeds....
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....I can now change myself into looking like a tree, wow what a spell....
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okay so back to plans that may actually do some good...
When we scouted did we see what the bars at the barrakcs were made of (stone/wood/metal/bones)??
Well, if the enemy is stretched out, it actually might increase your survivability. It would allow you to take them on in smaller groups, rather than trying to take on a force of thousands by yourselves all at once.AIM-54 said:Of course, if the enemy is more stretched out it might not work as nicely. Either way, we should probably have some sort of teleport capability ready so that we can get out of there before we're taken out. Losing the heroes at the beginning of the battle would probably be bad.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.