Discussion for a Kingdom of ashes OOC II

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Archon's.....idiom?

as awesome as the "kool-aid" plan is i tend to like the "heroes last stand" plan.
predictible. i know i am.
mik aka "Mr. Bruised and Sore"
 

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The Heroes Last Stand, plus a correctly timed rear attack by the Black Orcs and a nicely bunched enemy army provides maximum confusion (assuming the frontal units are not all the big guys) plus a bit of a morale boost for those on the wall seeing the heroes sweep a path of devastation in the cause of saving their brethren. Makes a great image in my head. I like.

Of course, if the enemy is more stretched out it might not work as nicely. Either way, we should probably have some sort of teleport capability ready so that we can get out of there before we're taken out. Losing the heroes at the beginning of the battle would probably be bad. :p
 

I think we need to look into what can be done with a Gate spell or something along those lines. Attempting to free them and have them run back to Hyrwl is unrealistic. We need to find a way to teleport them/move them instantly to a safe location.
 

Also, I apologize for not having more input. Applebees leaves me almost completely exhausted by the time I get home...

I have an interview for a far less taxing job as a research assistant tomorrow... wish me luck.
 

idiom, sir?

Laurel said:
Can an air elemental become a tornado and just sweep them up and carry them to Hywrl depositing them at the gates long before the army can reach there? Though it would have to be a really soft, but really large so they are not killed by ramming into each other as the hurl around at high speeds....
....
....I can now change myself into looking like a tree, wow what a spell....
....
okay so back to plans that may actually do some good...

When we scouted did we see what the bars at the barrakcs were made of (stone/wood/metal/bones)??
I believe it was determined today that you could summon only two elementals--a large and a medium. If I am reading the whirlwind rules correctly, you could transport 3 elves this way, and they would all be hurt by the trip.

Creative thinking, though. ;)

As for the pens, you didn't get a good look at them. However, from what you can tell, it's just a big stone wall, with elves packed on the inside.
 
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AIM-54 said:
Of course, if the enemy is more stretched out it might not work as nicely. Either way, we should probably have some sort of teleport capability ready so that we can get out of there before we're taken out. Losing the heroes at the beginning of the battle would probably be bad. :p
Well, if the enemy is stretched out, it actually might increase your survivability. It would allow you to take them on in smaller groups, rather than trying to take on a force of thousands by yourselves all at once.

However, never let it be said that six warriors taking on a horde of thousands isn't a helluvan image for a fantasy roleplaying game/story.

Of this, the stuff of legends...
 

At current, I am looking at the Gate spell... and, it would work almost perfectly for our needs... however, we do not have access to 9th level spells... SO, I think that we need a different plan.

I think, that if we are going to attempt to save the elves, we need to do it magically and, as much as possible, instantly.

And so, I propose that we will the Deck of Many things to come back in hopes that we will draw a wish card... oh wait... that's a terrible idea!

I have limited knowledge of magical stuff in DnD so, I'm wondering if there is a way, outside of a gate spell, that we can gain access to a safe plane to send all of the elves to for a little bit until it is safe to bring them back to ours?

Any ideas?
 

I do have one other idea...

If, in this world, The Light is the only deity, we may be able to call upon It to open a gate to another plane because deities can do snazzy stuff like that.

I know that this option is not terribly likely (Kennon says, 5% or so) but, it is an option. We may be able to utilize Preston/Dorn's ability to Commune to figure out if this would be a viable option... and, if it is, it can be off our minds... and into the hands of God... hence, our life becomes much easier...

Not likely... but, it would be really really cool, huh?
 

5% may have been an overstatement. Be assured that there were thousands of elves praying for just this kind of deliverence for the 2-3 months they've been trapped in Oceanus, hunted by draconids and undead. If the Light was in the habit of performing such large scale, overt miracles, it would no doubt have already happened.

The closest thing to an answered prayer for these battered refugees is you. Remember the first line of the Warriors Creed of the Apectan Order....

I am the Hand of the Light.
 

Then, I would say we should starting by finding someone who can cast Divination. To be totally honest, I think opening the gates is a foolish foolish foolish idea. The big bad evils put the elves at the front for two main reasons: 1.) disorient the people fighting in Hyrwl and 2.) to cause us to lower our defenses and open the gates so that they can run in and kill us all.
Seems to me that the Heroes Last Stand, though heroic and everything is EXACTLY what the evils want us to do... and, as such, seems like a silly plan. However, if we can cast Divination, we would be able to tell if such actions truly would be as foolish as I think they would be...
~~~~~~~~~~
Divination
Divination

Level: Clr 4, Knowledge 4

Components: V, S, M

Casting Time: 10 minutes

Range: Personal

Target: You

Duration: Instantaneous
Similar to augury but more powerful, a divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within one week. The advice can be as simple as a short phrase, or it might take the form of a cryptic rhyme or omen. If your party doesn’t act on the information, the conditions may change so that the information is no longer useful. The base chance for a correct divination is 70% + 1% per caster level, to a maximum of 90%. If the dice roll fails, you know the spell failed, unless specific magic yielding false information is at work.

As with augury, multiple divinations about the same topic by the same caster use the same dice result as the first divination spell and yield the same answer each time.

~~~~~~~~~~

So, Universe, can Preston or Dorn cast this to help with our little problem with the elves?
 

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