Discussion for a Kingdom of ashes OOC II

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Dimension Door

Kaereth's ability is as follows:

Abundant Step (Su): At 12th level or higher, a monk can slip magically between spaces, as if using the spell dimension door, once per day. Her caster level for this effect is one-half her monk level (rounded down).

So, we know he can cast dimension door as a 6th level caster. However, the ability does say only that "the Monk" could slip magically between spaces. This would tend to imply that it's a personal ability. But let's look at the spell...

PHB said:
Components
PHB said:
PHB said:
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Target: You and touched objects or other touched willing creatures Duration: Instantaneous
Saving Throw: None and Will negates (object)
Spell Resistance: No and Yes (object)
You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired—whether by simply visualizing the area or by stating direction. After using this spell, you can’t take any other actions until your next turn. You can bring along objects as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you.

If you arrive in a place that is already occupied by a solid body, you and each creature traveling with you take 1d6 points of damage and are shunted to a random open space on a suitable surface within 100 feet of the intended location.

If there is no free space within 100 feet, you and each creature traveling with you take an additional 2d6 points of damage and are shunted to a free space within 1,000 feet. If there is no free space within 1,000 feet, you and each creature travelling with you take an additional 4d6 points of damage and the spell simply fails.
So, according to the spell description, he could jump 640 ft with it, carrying 2 medium creatures.

Although the ability would seem to narrow the effect to Kaereth alone, I'll let you have the full benefit of the spell, as long as the 2 medium characters are smaller than his max load.
 
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Xath can cast dimension door once per day as well, so between she and Kaereth, everyone should be able to escape behind the wall. Xath can DD 800ft.
 

Or we have six people right?
Kareth takes two person with DD
Xath takes two people with the shoes

Unless it doesn't cost you a spell, I would say Xath needs/should keep her spells for the fighting and mind game aspect of the battle.
But hey either way works for me, so it is really however you want to work it.
 

Do we want to split up? One group with Orcs, the other with group in Hwyrl.
Out of game: This does take more time and has one group doing nothing while one group attacks/acts.
In game: It may be good to have someone from our side back there.
Personally, I have no leaning toward one way, but wanted to see/ask the ups and downs from everyone... or just a "no, we do it this way" answer. :)
 


The_Universe said:
Well, if even one person is using DD, you now know how far from the wall you can get: 640 feet.
I thought we were going to be between 60-100 feet away, so we do get some benifit from the wall. 60 ft. is range for short bows and 100 feet is range for longbows. I could be wrong here though...... ?

Either way we definately need to be within the 640ft. then.
 

Laurel said:
Do we want to split up? One group with Orcs, the other with group in Hwyrl.
Out of game: This does take more time and has one group doing nothing while one group attacks/acts.
In game: It may be good to have someone from our side back there.
Personally, I have no leaning toward one way, but wanted to see/ask the ups and downs from everyone... or just a "no, we do it this way" answer. :)
There is a definite possibility of time crunch if you split up, but not an insurmountable one.

However, there may not be much you can do as characters if you go back to the Black Orcs, especially if (secretly) you hope they all just die, anyway. If you need to change their orders, you'll have to get a messenger of some sort back there, but I think you're probably better off defending the people whom you actually hope will live through the battle.
 


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