(Discussion) General Part III

Status
Not open for further replies.

log in or register to remove this ad

Thels said:
Still, you should copy your character over to the new thread using the new format if you haven't done so.

Speaking of which, here's another friendly reminder that text within "CODE" tags does NOT wrap. That means long lines of text without carriage returns will force the post window to an annoyingly wide width. If you have long lists of feats, special abilities, spells, gear, etc... Please list them in a vertical format. We'd rather scroll up and down (which we have to do anyway), than up and down AND left and right.
 

Er, yes, about that half-drow...why does it have darkvision when your full drow has low-light?

Also, just FYI for those who don't have the book, the half-drow in FRCS is defined as being identical (except appearance) to half-elves, except with 60' darkvision. FRCS drow are pretty much the same as in the MM. This is a really nice SRD for those who don't want to slog through the Wizards document.

I don't know which version we're going to use, of course; I'm cool with either.
 
Last edited:

WizWrm said:
Er, yes, about that half-drow...why does it have darkvision when your full drow has low-light?

Also, just FYI for those who don't have the book, the half-drow in FRCS is defined as being identical (except appearance) to half-elves, except with 60' darkvision. FRCS drow are pretty much the same as in the MM. This is a really nice SRD for those who don't want to slog through the Wizards document.

I don't know which version we're going to use, of course; I'm cool with either.

Well, that seems fine, as it is 'official', though FRCS.
CS,Garyh,Macbeth, your thoughts?
 

If we are going to open up a half drow race to players, I would say thats fine. I've played FR with Half drow, and the balance seems fine (probably becuase their mostly just half-elves...).
 

Hmm, what did I change on the Half-Drow...

- Low-light vision to Darkvision. Well, natural choice and appearantly aligned with FRCS.
- Removed the +2/+2 Skill bonus and replaced it by the drow's raised saving throws, to give it at least a sparkle of the drow's resistance. Now the +2/+2 wasn't there when FRCS was written, so it makes sense that they didn't make such change.
- Added Ability modifiers, just to make it a little different than Half-Elves and to give it something none of the other ECL 0 races have. Half-Orcs have modifiers, so why shouldn't Half-Drow?
- Added Preferred Class. All races with ability modifiers have a preferred class. It might be outbalanced not to.

For the Elf-Drow, it has Superior Low-Light Vision, instead of Low-Light Vision. One parent has Low-Light Vision and the other has Superior Darkvision, so gotta go with either one. I thought that maybe it was nice to give them the Low-Light Vision from the elven parent with the Superior part from the drow parent, so it again has something special for an ECL 0 race (Well, Aqua elves got it too, but they're less playable).

An Elf-Drow with a torch can see clear up to 80 feet and see poor up to 160 feet. That certainly beats the sight of Dwarves, Half-Orcs, Orcs and Half-Drow, except for the fact that she needs a torch whereas the others do not.

Of course they were just suggestions, and if the judges decide to go with the boring FRCS version, fine with me.
 

Thels said:
Hmm, what did I change on the Half-Drow...

- Low-light vision to Darkvision. Well, natural choice and appearantly aligned with FRCS.
- Removed the +2/+2 Skill bonus and replaced it by the drow's raised saving throws, to give it at least a sparkle of the drow's resistance. Now the +2/+2 wasn't there when FRCS was written, so it makes sense that they didn't make such change.
- Added Ability modifiers, just to make it a little different than Half-Elves and to give it something none of the other ECL 0 races have. Half-Orcs have modifiers, so why shouldn't Half-Drow?
- Added Preferred Class. All races with ability modifiers have a preferred class. It might be outbalanced not to.

For the Elf-Drow, it has Superior Low-Light Vision, instead of Low-Light Vision. One parent has Low-Light Vision and the other has Superior Darkvision, so gotta go with either one. I thought that maybe it was nice to give them the Low-Light Vision from the elven parent with the Superior part from the drow parent, so it again has something special for an ECL 0 race (Well, Aqua elves got it too, but they're less playable).

An Elf-Drow with a torch can see clear up to 80 feet and see poor up to 160 feet. That certainly beats the sight of Dwarves, Half-Orcs, Orcs and Half-Drow, except for the fact that she needs a torch whereas the others do not.

Of course they were just suggestions, and if the judges decide to go with the boring FRCS version, fine with me.

It's not a question of going with the 'boring FRCS version', it's a question of using non-Core material (even though it is official).

I still need to see what CS wants to add in regarding half-Drow, as there are quite a lot of them in Rivenblight (relatively speaking).
 

There's 2 things:

- What stats will Half-Drow use?

- Will Half-Drow be available as PC's?

Even if Half-Drow aren't available as PC's, you could still come up with cool stats for them.

Afaik, LEW was meant to be Core + everything put in by the PCs. Everything that's put in by the PCs get's decided on by the judges. Of course a PC can't invent a new race like he can invent a new feat, but it's the same idea.
 

Here is what I just sent CS regarding the selling of Magic Items, waiting on his suggestions.


You can either take half the value of an item or try your hand at Trade/Haggling. A player's Haggling (Prof-Trader) is compared to it, with various DCs/results giving differing values. This should be rolled by the Judge governing the game.
I think that a person's base Wisdom or Charisma mod (the higher of the two)should be used in lieu of the skill, should they not possess it.

That way an item might bring half, full, perhaps even more than market if there is a desire for it and a lack of items of it's nature. The Judge can assign a modifier based on the availability of items of it's nature and/or the skill of the Trader buying the item. This is a rough draft...

HAGGLING CHART

1-5: Not only are the merchants unwilling to buy your item, but you may not attempt to sell it again for a week's time, as you garnered a rather bad name as a Trader, due to your brusk and rude manner.

6-10: 25% Market Value: Your poor trading got you far less than you wanted, you should have taken their original offer.

11-15: 50% Market Value. this is what any sensible merchant expects to pay for things, and his sense wonout over your silver-tongue.

16-20: 75% Market Value. Congratulations, you know when to keep your mouth shut and when to point out the positive features of an item.

21-25: 100% Market Value. Now then,the Merchants could learn a thing or two from you.
Perhaps you are in the wrong Trade,friend...

26-30:125% Market Value. They never knew what hit them.

31-35:150% Market Value. You just made the deal of the century.

36+: 200% Market Value. They should have payed you what you asked for the first time.


Example: Rolgrad has a +1 Short Spear that he wishes to sell, as well as a Potion of Resist Elements 10 (Cold), and a Ring of Protectin +1(he already hasa +2 Ring).

The Judge deems that the spear is a common enought item,no Mod.
the potion is less useful, as Rolgrad is currently in a desert climate, and buyers are less likely to need such a Potion (-2 to roll). The Ring is a highly desired item, as it benefits pretty much everyone who might come across it (+3 to roll).

The Judge checks (Using Rolgrad's Trade skill:+6)

Result for the Spear Skill6+roll12=18.75% value gained for the Short Spear (1726GP)

Result for the Potion Skill6,minus2,+roll6 =10. Sure enough, the potion only garnered a quarter value (75GP).

result for the Ring Skill6+3Mod,+12 Roll= 21.(2,000GP gained).

All in all, Rolgrad gained 3801GP for items listing at 4601 GP.

If you don't like an offer, you can wait for a better one, though you gain a cumulative -1 Mod each time you turn an offer down, as word gets around about your trading practices.

You can always just put the item up on the Trading Post and hope that another PC wants it and will pay more than half, ortrade something good for it.

All-in-all, I think it works quite well.
I am more than willing to roll all trade transactions, btw, so if other Judges don't want to, I am available.
 

I like it mostly, except that Profession is Wis based, can only be used trained and is a crossclass skill for Fighters and Barbarians.

I recommend to use a new 'Trader' skill which is Cha based, can be used untrained and is a class skill to everyone.

Other than that, I really like it.
 

Status
Not open for further replies.
Remove ads

Top