That's about it, with one small adjustment. 3 will be the default number, and the final number for the red dragon inn. Some inns yet to appear might have restrictions such as max 2 or max 1 PC/player, up to the Judge/DM crafting the inn.Erekose13 said:Velmont. While not the authority on this I am pretty sure I know how it works. You can have up to 3 characters per inn (there will be a second in coming online soon). The characters cannot interact or be on the same adventure to prevent people from talking to themselves. And foremost they can not sell things to one another, not even through a third party to prevent any kind of special deals etc.
I "MAY" be lifting the restrictions on multiclassing for Monk's and Paladins when I get around to creating a really good rules thread.Hi there,
I've a question to the Judges concerning PrCs. I'm planning to get Sir Ishmael (the Deep Halfling) to Dragon Disciple. I was wondering if its a legal PrC in the setting. If it is, I will be doing a little multiclass dance to sorc and fighter because of the halfling's favored class and the paladin's multiclass penalty.
Is there any deviation from these core rules in the game?
1) Yes you can make things up as you go along. Do try to make sure that the judges know your MAJOR goals before your adventure starts though. As long as you have a judge watching your game, you should be fine.1) As a DM, can I make things up as I go along? I'm not a Judge, so I don't know how far my power extends in this venue.
2) Where is Orussus, and what kind of climate are we looking at? I've already basically determined that there are cities south of it, at least.
3) What kind of cities are south of Orussus? Any ideas for towns or cities?
4) What is the economy of Orussus like? What kind of trade items are we looking at, imports, exports? What are the major natural resources nearby?
I want to call it a bank.Creamsteak said:Yeah sure. A bank. Whatever you want to call it, I call it a Thieves Guild.
Oh, goodness, no. We're not even through our first encounter. If you want, I'll draw it up, and write up NPCs to run it, but since you mention it, we're apparently being paid in promissary script, so it'd be nice to redeem it somewhere...But you do bring up an interesting idea. Give me a day or two to think on it. Your adventure won't be over too soon, will it?
GnomeWorks said:Judges - I need a few questions answered, and the last few fairly quickly...
1) As a DM, can I make things up as I go along? I'm not a Judge, so I don't know how far my power extends in this venue.
2) Where is Orussus, and what kind of climate are we looking at? I've already basically determined that there are cities south of it, at least.
3) What kind of cities are south of Orussus? Any ideas for towns or cities?
4) What is the economy of Orussus like? What kind of trade items are we looking at, imports, exports? What are the major natural resources nearby?
Thanks!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.