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(Discussion) General Part IV

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I'm not just saying this to be selfish, or because Rurik just missed getting dropped for the first time:

Hit Points (and later, ability bonuses at 4th, 8th, etc.) should accrue immediately, for everyone. Everything else can wait. The way I see it, Hit Points represent your toughness/resilience, and in DnD, you don't 'train' for them. Logically, you should get them when you heal, or overnight.

I know this is a bookkeeping nightmare, but the alternative could be that PCs go home in the middle of a quest, and come back when they've leveled up in the 'proper' environment. I'm trying to represent the barest of compromises, so that PCs don't feel stiffed on benefits.
 

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I, personally, prefer leveling up as it happens. Its especially useful at low levels...and if all else fails, it IS possible to just ignore a sudden feat appearance, etc. But you can't have some people leveling up so much and others getting everything...either one or the other.
 

Well, maybe I'm biased because my games seem to move fast (comparitively for ENWorld), but am for it, for the HPs at the least.
I'll wait to see what CS and Garyh have to say as well...

-Uriel
 

I prefer that we leave this up to the individual DMs, but they should always inform their judge first... that's my opinion, if it counts for anything. I've got no problem with PCs being leveled mid adventure, but as a judge I'd of course mandate that they recieve reduced xp as per their new level... which reminds me of something...

How do people that are not me handle experience for different level PCs?
 

Creamsteak said:
I prefer that we leave this up to the individual DMs, but they should always inform their judge first... that's my opinion, if it counts for anything. I've got no problem with PCs being leveled mid adventure, but as a judge I'd of course mandate that they recieve reduced xp as per their new level... which reminds me of something...

How do people that are not me handle experience for different level PCs?

reduced XP as per their new level? Ah, for further encounters, of courswe.

Addressing your second question: It won't matter all the much yet,since the DMG gives XP for 1st to 3rd in one entry.
Afterwards, I give each person a share basedon their level.

3 PCs lvl3, 1 lvl4, 1 lvl 5
CR 5 Monster.
Each PC gets 20% of the XP.

The 3 3rd Levels get 360XP each <20% of 1800>
The 4th Level PC gets 320 XP <20% of 1600>
The 5th Level PC gets 300 XP <20% of 1500 XP>
 

Yeah, that's how I handle it as well... good to know it's not off base. When playing with other groups I was always awarded a flat rate based on the party level, which never worked in my favor.
 

Creamsteak said:
I'm still able to work with the round-world concept. Thing is that not enough players get involved in the proposals and discussions on such matters when they are up.
I'm all for a wonky world or a round one. World creation is just about my favorite thing in D&D. I'll happily contribute ideas, I'm not so great at maps (though it's something I'd like to get into - I bought profantasy's line of mapping software a summer ago, just haven't had/made time to get into it). I just didn't know if the geography contributions would be limited to DMs with approved adventures and judges. Alrighty... sounds like folks are needed.


Other thoughts - On Paladins:

I always thought that the most important part of the LG Paladin concept was the L part because that is a representation of The Code, whatever religious strictures the Paladin observes to be granted divine powers (doesn't eat meat on Friday and never meat and cheese together, puts on his boots sock-sock-left-foot-right-foot, says three rosaries every morning, drinks herbal tea every night). I would say that any change to the Paladin class should be that Paladins can be LG, LN, LE. They are the honorable (read: predictable) foe, you should know how The Paladin will respond (stereotypically) to any given situation. That, to me, means the lawful component of the alignment is key.

Alternatively, we could write up Codes and bans and such for each god and the Paladin-for-every-alignment idea could work too.
 

dpdx said:
For what it's worth, early 3.0 Defenders of the Faith had "knights" of various alignments (Knight of the Horn, and whatnot) that played a lot like Paladins. I have that book, still, and could give examples.

I'm wondering, though, since Thels brought it up - do we need a new deity in the pantheon so that people who want to play the 'classic' paladin, can?

I think Hyrag is a pretty good Paladin patron. ;)

As for leveling up, I think it's fine to level up in the middle of the adventure. Of course, I've always hated the idea of "training" to level up in general. So I just killed 12 orcs? Why do I need someone else to tell me I'm better at killing orcs? :p
 

Okay, the Paladin thing is settled, then.

Can Macbeth or Creamsteak look Chennet' over and give him an up or down, so I can get to work on my Prestige Class, Flavor, and Cleric Rules? I can also do Temples, NPCs, and an introductory adventure for him (later on) to get him assimilated into the world...
 

Sorry all (who may have been waiting on me), I was away from this Machine-Beast playing games (Some Chtulhu-ish card game that I can't recall, Guillotine,Apples to Apples, Illuminate(Deluxe) and a great old classic 'The Warlock of Firetop Mountain'.
Getting to my games asap....


-Uriel
 

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