I had to. Twice. Only in online games, though. One was a shame, because he was just playing his character truthfully (barbarian with anger issues, so a basic barbarian), but the other players didn't like how he wasn't perfectly noble and good. Example, they were fighting a couple elementals, and in the fight, one of them managed to speak with one, and get them to stop fighting for a moment. Seemed like the group would be able to talk to them and get some info. This guy instead takes the opportunity to hit one of them, killing it and continuing the fight with a second elemental.
To me, it made sense. He's a barbarian in the middle of a rage. He didn't want to talk to it. So I gave him inspiration. Almost lost the whole group because of that. And it was the second encounter! They all come to me saying they don't want to play with him and if that's the type of game I want to run, they're out. There hadn't really been enough interaction for any of them to make such a claim, but I went ahead and asked the guy not to come back. They all wound up leaving anyway, so I should have saved my breath.
The other time was on another site, again online. We had a small group playing, and we invite another member of the site to join. He made a Fighter. His character was a drunk and liked saying weird things at weird times and randomly smacking people, making crude comments and generally making an @$$ of himself right from the get go. I had to ask him to leave. I asked him how he wanted his character to go, and he said "meh, make him choke in his own vomit." So he did. He drank himself to a stupor at the bar one night, passed out, chocked on his vomit and when they found him in the morning, they took his shoes and dragged him to the river and dumped him there. The Player couldn't be happier. But he was a weird guy, anyway.
Thankfully, I've never had this problem in person.