Discussion of Scotley's Pathfinder game (closed)

Yeah, I forgot about the Prof, so I just added a paragraph to Besharrn's/Jonathan's character background to fix that. The gist of it is that the Prof was Besharrn's/Jonathan's mother's cousin, and he visited them on the farm a number of times over the years. He knew Besharrn only as "Jonathan" since that's what his mother called him, but he was impressed with Jonathan's willingness to work hard on the farm and take care of his mother.
 

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Did everyone remember to put a connection to Professor Lorrimor in your background such that he would consider putting you in his will. There are suggestions for each class in the players guide if you need help.

You are also welcome to have a past association with some or all of the other characters as you see fit.

I must have completely missed this.
 

The Campaign Guide has campaign specific traits that are designed to tie the characters to the adventure, and typically give a pretty decent bonus. This is actually why character traits were initially created.

I think the idea was that each character take one trait from the Campaign Guide and one from the general list. (Vadim took the "Chance Savior" trait, for example. He happened to be at the right place and the right time to save the Professor from an attack of some sort. Grants +2 Initiative bonus.)
 

I must have completely missed this.

The Campaign Guide has campaign specific traits that are designed to tie the characters to the adventure, and typically give a pretty decent bonus. This is actually why character traits were initially created.

I think the idea was that each character take one trait from the Campaign Guide and one from the general list. (Vadim took the "Chance Savior" trait, for example. He happened to be at the right place and the right time to save the Professor from an attack of some sort. Grants +2 Initiative bonus.)

http://www.enworld.org/forum/rogues-gallery/313890-scotleys-carrion-crown-rg.html#post5728640

Also, if you haven't checked out the Carrion Crown Player's guide it can be found here: http://paizo.com/store/games/rolepl...inderAdventurePath/carrionCrown/v5748btpy8j0q

It is free. Check it out. We will be using the default hook to the game, so:

"While the Carrion Crown Adventure Path takes place exclusively in the haunted nation of Ustalav, the campaign does not require (or even assume) that the PCs be natives of that land. Each PC is summoned at the start of the adventure to the town of Ravengro in the rural county of Canterwall from elsewhere in Ustalav or the Inner Sea region. Thus, PCs of any nationality or concept can work within the constraints of the Adventure Path. No matter what your PC’s background is, adventure and intrigue await when you arrive in Ravengro for the funeral of the recently deceased Professor Petros Lorrimor, famed scholar, explorer, and teacher.

The Carrion Crown Player’s Guide is intended to provide characters with a connection to Professor Lorrimor—one close enough to justify his naming each PC in his will—whether they are native to another part of Ustalav, or from a distant part of the Inner Sea where they met him by chance in his many travels."

We will be using the default Pathfinder campaign setting while it is not free there is some info to be found online or if you need something specific email or PM me.

I posted this back on the 11th. Maybe I should have been more specific as to the fact that you do need a connection to the professor. The game will open (hopefully very soon) with the characters acting as pall bearers at the Professor's funeral.

You are welcome to have known each other previous to this. At the very least we'll assume that you met up on the road to Ravengro (where the funeral takes place) and thus at least have passing acquaintance with each other as the game opens. I certainly welcome you to develop more extensive ties if you wish.
 

Yeah, I forgot about the Prof, so I just added a paragraph to Besharrn's/Jonathan's character background to fix that. The gist of it is that the Prof was Besharrn's/Jonathan's mother's cousin, and he visited them on the farm a number of times over the years. He knew Besharrn only as "Jonathan" since that's what his mother called him, but he was impressed with Jonathan's willingness to work hard on the farm and take care of his mother.

Sounds good.
 


Thanks. I'm glad I could get by with this, because I really needed wanted to spend Besharrn's traits getting Saving Throw bonuses, not giving him a handy reason to know Professor Lorrimor.

Absolutely no requirement that you take a trait from the Players Guide. While there are some good ones in there, I don't think any of them address base save bonuses.

I'm a little surprised nobody has chosen the bonus to damage against a creature type yet (undead or Lycanthropes would be good choices), unless I missed it. I believe your familial connection will work out well. It should help a bit with your being accepted by the locals, which is always a challenge for a Half-Orc in this setting.
 

Scott, how will you be using initiative in this game? Group initiative is popular in online games, but will decrease the value of the "Chance Savior" trait so that I would take a different one. Truly not a big deal to me, as there are other traits that also appeal to me. I'd just like to know ahead of time so that I can take something different if Chance Savior won't be worth much.
 

I've always used standard individual initiative. I know group stuff is good, and first to post first to act is popular, but this is one of the areas where I'm old skool.
 

I suppose if it is too much of a stretch to have an association with the Professor you could also have an association with Kendra Lorrimor his daughter. She is in fact the one who invited you to Ravengro to be Pall Bearers for her father. She is 25 and has been living in Ravengro since her father retired from teaching some 15 years ago.
 

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