Still here - I've got Gaibrial mostly statted out for his PF incarnation. Here's his preliminary stat-block. He's got no equipment yet, and I'm still tinkering with feats (I'll probably exchange Paired Opportunists for Lookout on Gaibrial, and Iron Will for Lookout on Croimór). I have not read anything from Dragonsfoot so we're good to go there.
I'm ready to start in the individual thread whenever you are!
[sblock=GAIBRIAL BRANNAN CR 9]
Male Half-Orc Cavalier 8 Fighter 2
CG Medium Humanoid (Orc)
Init +3;
Senses Darkvision (60 feet); Perception +10
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DEFENSE
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AC 13, touch 13, flat-footed 10. . (+3 Dex)
hp 69 (10d10+10)
Fort +10,
Ref +5,
Will +4
Defensive Abilities Bravery +1
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OFFENSE
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Spd 30 ft.
Special Attacks Cavalier's Charge, Dragon's Challenge +8/+3 (3/day)
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STATISTICS
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Str 14,
Dex 16,
Con 12,
Int 13,
Wis 14,
Cha 16
Base Atk +10;
CMB +12 (+16 Disarming+16 Tripping);
CMD 25 (27 vs. Disarm27 vs. Trip)
Feats Combat Expertise +/-3, Coordinated Defense, Coordinated Maneuvers, Greater Disarm, Greater Trip, Improved Disarm, Improved Trip, Improved Unarmed Strike, Paired Opportunists
Traits Ambassador, Armor Expert
Skills Bluff +11, Diplomacy +15, Handle Animal +18, Intimidate +15, Perception +10, Ride +16, Sense Motive +10, Survival +10
Modifiers +0 Ride while riding your bonded mount., Dragon's Skills
Languages Orc, Skald, Taldane (Common)
SQ Aid Allies +4 (Ex), Animal Companion Link (Ex), Banner +2/+1 (Ex), Expert Trainer +4 (Ex), Hero Points (1), Strategy (Ex), Tactician (Coordinated Defense) 7r (2/day) (Ex)
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TRACKED RESOURCES
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Dragon's Challenge +8/+3 (3/day) (Ex) - 0/3
Hero Points (1) - 1/3
Tactician (Coordinated Defense) 7r (2/day) (Ex) - 0/2
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SPECIAL ABILITIES
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+0 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -0 while riding your mount.
Aid Allies +4 (Ex) Aid Another grants +4
Ambassador Your natural abilities at mediation and compromise manifested at a young age. For as long as you can remember, you were always more able to solve disputes and carefully settle violent disagreements than others. You gain a +2 trait bonus to Diplomacy
Animal Companion Link (Ex) You have a link with your Animal Companion.
Armor Expert -1 Armor check penalty.
Banner +2/+1 (Ex) Allies who can see your banner gain +2 save vs. fear & +1 to hit while charging.
Bravery +1 (Ex) +1 Will save vs. Fear
Cavalier's Charge (Ex) Mounted charge grants +4 to hit and -0 AC rather than +2/-2.
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Coordinated Defense +2 CMD if you are adjacent to an ally with this feat.
Coordinated Maneuvers +2 CMB if you are adjacent to an ally with this feat.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dragon's Challenge +8/+3 (3/day) (Ex) +8 to damage target, -2 AC vs. others when used, allies gain +3 to hit the target of your challenge.
Dragon's Skills +4 (Ex) +4 to Survival checks for allies.
Expert Trainer +4 (Ex) +4 to train mounts, reduced training time option.
Greater Disarm +2 to disarm, weapon lands 15' away.
Greater Trip +2 to Trip, target provokes AoO when tripped.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Improved Disarm Disarm at +2, without an attack of opportunity.
Improved Trip You Trip at +2 and don't cause an attack of opportunity.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Paired Opportunists +4 to hit for AoOs if you and an ally with this feat both threaten the target.
Strategy (Ex) Grant varying bonuses to allies within 30'
Tactician (Coordinated Defense) 7r (2/day) (Ex) Grant the use of your Tactical feats to your allies within 30'.
Created With Hero Lab® - try it for free at
http://www.wolflair.com![/sblock]
[sblock=CROIMÓR CR 7 (Mount)]
Male Horse
Large Animal
Init +2;
Senses Low-Light Vision, Scent; Perception +7
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DEFENSE
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AC 20, touch 11, flat-footed 18. . (+2 Dex, -1 size, +9 natural)
hp 70 (+35)
Fort +9,
Ref +7,
Will +5
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OFFENSE
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Spd 50 ft.
Melee Bite (Horse) +9 (1d4+5/20/x2) and
. . Hooves x2 (Horse) +9 x2 (1d8+5/20/x2)
Space 10 ft.;
Reach 5 ft.
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STATISTICS
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Str 20,
Dex 15,
Con 18,
Int 2,
Wis 12,
Cha 6
Base Atk +5;
CMB +11;
CMD 23 (27 vs. Trip)
Feats Improved Natural Armor, Improved Natural Attack: Hooves x2 (Horse), Iron Will, Toughness +7
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick], Seek [Trick], Stay [Trick], Track [Trick]
Skills Fly +0, Perception +7, Stealth +5
Languages
SQ Combat Riding [Trick], Devotion (Ex), Evasion (Ex), Hero Points (1), Seek [Trick], Stay [Trick], Track [Trick]
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TRACKED RESOURCES
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. . -none-
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SPECIAL ABILITIES
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Devotion (Ex) +4 Morale bonus on Will Saves vs Enchantments.
Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.
Created With Hero Lab® - try it for free at
http://www.wolflair.com![/sblock]