Disintegrate
A thin green ray springs from your pointing finger to a
target that you can see within range. The target can be a
creature, an object, or a creation of magical force, such
as the wall created by wall of force.
A creature targeted by this spell must make a
Dexterity saving throw. On a failed save, the target takes
10d6 + 40 force damage. If this damage reduces the
target to 0 hit points, it is disintegrated.
A disintegrated creature and everything it is wearing
and carrying, except magic items, are reduced to a pile
of fine gray dust. The creature can be restored to life
only by means of a true resurrection or a wish spell.
This spell automatically disintegrates a Large or
smaller nonmagical object or a creation of magical
force. If the target is a Huge or larger object or creation
of force, this spell disintegrates a 10-foot-cube portion of
it. A magic item is unaffected by this spell.
At Higher Levels. When you cast this spell using a
spell slot of 7th level or higher, the damage increases by
3d6 for each slot level above 6th.