Divinations: How can you share um?

RUMBLETiGER

Adventurer
I hadn't before noticed that they all (or most?) appear to be Target-Personal without saying so.

I wanted to use the Detect Magic to allow a non-caster to see what it is the casters do. Out of combat, RP, grant a party member the ability to watch the caster in action, see the process of casting a spell, see the "weave", and so on.

But it's just not doable. Detect Magic doesn't even have a target entry, it assumes you are the one receiving the benefits of the spell. Honestly, me and my buddies don't use many Divination spells to not push the DM's too much to have to reveal what they're not yet ready to reveal, so I'm unfamiliar with the school.

So, my question: How can my caster, in an attempt to broaden the horizons and awareness of his non-caster buddies, pass this spell along? Can it be put into a potion? Since my Wizard/War Weaver is not interested in taking the Brew Potion feat, would Quick Potion work?
 

log in or register to remove this ad

The way I would handle this in my games is to just ask for a spellcraft check. Something like DC 20 or so should do it. And make sure the wizard and fighter are holding hands at the times.
 

If you can make a potion of see invisibility, you should be able to do the same thing with Detect Magic. (Of course, without Spellcraft, the fighter can't make sense of it.)

An item should do the trick.
 

Potion's a good idea. Or you could bump Detect Magic up a level, so it would have more duration, less concentration, and be bestowed on willing targets.
 

The "fighter" doesn't need to make sense of it right away, even if it's a "Whoa, look at those pretty colors", enough to realize there's an invisible world happening in this one.

I had a Factotum that believed if the average person could just be educated about magic, everyone would want to use it. He described the different schools of Arcane magic as "textures", and watched Divine casters draw magic from a distant point and described deity-granted Divine magic as light, while nature-based Divine magic from druids as a liquid lightning infusing objects.

My War Weaver's Eldritch Tapestry ability ties the lifeforce of the party members together within a magical weaving. I want to grant the PC's the ability to see what's happening as my PC spends 10 minutes each morning hovering around them and making gestures in the air over their heads during breakfast each morning.

Anyone ever watch the TV show Alphas? Gary's character can see and manipulate electromagnetic wavelengths to access technology wirelessly. The audience occasionally get's to see what he sees, while, to everyone else, he's just twitching his hands in the air. I want to replicate that, according to the rules and options presented within 3.5.
 

how about developing a spell which allows a willing target to see through your eyes?
Something like this:

Share Sight (divination 2)
casting time: 1 standard action
duration: 1 min/lvl
saving throw: yes
spell resistance: no
You allow a willing ally to see the world through your eyes. For the duration of the spell, whenever the receiving aly closes his eyes and concentrates he can see what the caster sees.
While concentrating, the ally loses his dex-bonus.
 

How about faking it?

The wizard knows what casting a spell looks like through Detect Magic, so how about if he goes through the motions of casting a spell, whilst using Silent Image to project a visual depiction of how the magical forces would flow from that casting.
 

Detect Magic doesn't even have a target entry, it assumes you are the one receiving the benefits of the spell.

It cannot possibly have a target. It's a cone emanation. Detect Magic(and detect spells in general) don't enchance the caster's senses like True Seeing, it affects disturbances in arcana within the area of effect in a manner similar to that of a sonar or a scanner. Spellcasters only recognize the power and the school of the spell based on the feedback they get. Think echolocation, like how bats and wittier blind people use the echo of sounds they emit to detect objects, it's kinda like that.
 
Last edited:

how about developing a spell which allows a willing target to see through your eyes?
Something like this:

Share Sight (divination 2)
casting time: 1 standard action
duration: 1 min/lvl
saving throw: yes
spell resistance: no
You allow a willing ally to see the world through your eyes. For the duration of the spell, whenever the receiving aly closes his eyes and concentrates he can see what the caster sees.
While concentrating, the ally loses his dex-bonus.
I'm not really looking for something homebrew, I'm trying to figure how to do it within existing rules.
That said, not a bad suggestion.
How about faking it?

The wizard knows what casting a spell looks like through Detect Magic, so how about if he goes through the motions of casting a spell, whilst using Silent Image to project a visual depiction of how the magical forces would flow from that casting.
Now that could be cool. Silent Image as an educational tool. This is an option.
It cannot possibly have a target. It's a cone emanation. Detect Magic(and detect spells in general) don't enchance the caster's senses like True Seeing, it affects disturbances in arcana within the area of effect in a manner similar to that of a sonar or a scanner. The caster only recognizes the power and the school of the spell based on the feedback they get. Think echolocation, like how bats and wittier blind people use the echo of sounds they emit to detect objects, it's kinda like that.
I get that, I'm just saying there's no way to allow another individual, other than the one casting the spell, to receive the effects of the spell. This is for all the Divination spells I've checked so far (which admittedly isn't many).
Which is fine and good for the usual use of such spells, but I'm trying to do something different. I'm trying to allow a non-caster experience a little of what it is to be a caster. I think the Potion route is my simplest option. I am going to kick around the Silent Image idea though, this will allow multiple people to perceive what it looks like.
 

I guess it would depend on the Divination.

See Invisible can be cast on another. Detect Magic and the like can't.

Scrying uses a focus that anyone can look into as the spell is being cast.

Augry, Divination, and Commune are relatively private conversations with a deity or similar power, and they may not appreciate an eavesdropper.

I could go on, but the point is that some can be shared explicitly, some can be shared implicitely, and some can't be shared at all. I personally don't see a problem with the overall arrangement,
 

Remove ads

Top