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Divine Archer PrC (modified Arcane Archer)

Crothian said:
Well, an arrow has a slightly larger range then the reach spell.

And if you're any farther away than "reach" youve just wasted the spell. He runs away to heal or has plenty of time to just heal himself up.
 

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Marshall said:


And if you're any farther away than "reach" youve just wasted the spell. He runs away to heal or has plenty of time to just heal himself up.

I hit him the Harm arrow and I hit him with another arrow that round.

Or I shot him next round. Few creatures have the heal spell. If he runs, I can still shoot him many, many times.
 

Crothian said:


I hit him the Harm arrow and I hit him with another arrow that round.

Or I shot him next round. Few creatures have the heal spell. If he runs, I can still shoot him many, many times.

Hell, your DM could rule that he takes the Harm damage bfore the arrow damege, in which case this is a much better Death Arrow . I dont see a problem with it as ranged attacks are so easy to negate and Death Arrow sucks monkey balls anyway. (thats monkey BASKETballs gran'ma)
 

Crothian said:


I hit him the Harm arrow and I hit him with another arrow that round.

Or I shot him next round. Few creatures have the heal spell. If he runs, I can still shoot him many, many times.

Nope, standard action to imbue. One shot.

Unless youre in the middle of an open space 2000'+ in diameter, with no cover available, you wont get a second round.
 

Marshall said:


Nope, standard action to imbue. One shot.

Unless youre in the middle of an open space 2000'+ in diameter, with no cover available, you wont get a second round.

Very good point. Because the standard movement rate for pretty much every single monster that has ever been published is 2000' per round. In the almost inconceivable event they can't move that fast, literally every monster or character you'll ever encounter will have teleport contingencies or heal spells on hand.

Harm sucks.
 

Marshall said:


Nope, standard action to imbue. One shot.

Unless youre in the middle of an open space 2000'+ in diameter, with no cover available, you wont get a second round.

A party that didn't give this guy Haste at these levels deserves what it gets.
 

Marshall said:


Nope, standard action to imbue. One shot.

Unless youre in the middle of an open space 2000'+ in diameter, with no cover available, you wont get a second round.

Right one round imbue arrow, wait till next round and fire imbued arrow as part of a full round action.

You can shoot things that have cover. Even things with full cover (phase arrow, seeker arrow). Anything less then full cover and there's a chance to hit them with a reguliar shot.
 

This is my version of Divine Arches, as presented on these same boards some time ago:

Prerequirements:
BAB +6
Special: Ability to cast 2nd level Divine spells
Feats: Weapon Focus (Any bow), Precice Shot
Skills: Craft (Bowmaking) 3 ranks, Knowledge (Religion) 5 ranks

Skills: Int + 2
Class Skills: Climb, Concentration, Craft, Heal, Jump, Knowledge (Religion), Profession, Wildernes Lore
BAB: Fighter
Saves: Good Ref & Will

Level Special
1st Blessed Arrow, +1 Existing Caster Level
2nd Divine Range
3rd One with the Bow, +1 Existing Caster Level
4th Guidance
5th Divine Arrows, +1 Existing Caster Level

Blessed arrow: All arrows fired by Divine archer ar considered blessed and having +1 enchantment bonus

Spell Casting ability: Every second level Divine Archer gains one level to his existing divine spell casting ability.

Divine Range: Divine Archer gains befits of Distance enchantment when using bow

One with the bow: Divine archer can use arrows to deliver touch spells. Casting a spell and firing the arrow is full-round action.

Guidance: Divine Archer's nex bow attack is automatical critical threat. This power is usable Divine Archer Level times per day. Using this power is a standard action.

Divine Arrow: Instead of using arrows Divine Archer can fire bolts of pure divine energy, which do 1d10 force damage and give no bonus to hit and damage (can't be combined with Blessed Arrow ability). Strenght bonus from using mighty bow does not apply.
 


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