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Divine Archer PrC

Why do they get Wilderness Lore as a class skill? The class seems pure archer with no wilderness tpye abilities save the skill. It doesn't seem to fit.
 

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Idea was, that in many cases patron deity of Divine Archer is God of Hunting and Archery, in which cults Divine Archers are elite hunters instead of pure combat archers as in cults where Gods portfolio is war and archery or pure archery. Maybe it should be class skill for only followers of certain deity.
 


:) Wow, a 5 levels PrC, I didn't think about that, it is really a great idea.

Now it reminds me a lot more the FRCS Divine PrC than the arcane archer. But my main grief with these PrC is that basically you loose nothing an gain a lot when choosing them, while your PrC seems more balanced and let you loose some powers and specialize in the archery aspect. Nice work here.

I just want to point two things :

First, the divine arrow ability is a nice way to go around the "where are my +5 arrows" problem, I like it, but you should alter it a bit so that the archer may opt to transform one of his arrows into an energy bolt instead of just creating energy bolt out of thin air. This way players still have to bother about ammunition. Hey they wanted to play an archer, didn't they? ;)

Second point, be very careful if you want to remove the Wilderness Lore skill from the class. I understand Crothian and Mistwell problem here, but without this skill rangers will no longer be inclined to take levels in this PrC unless they want to alter rangers and divine archer levels in order to keep their skill at a good level without paying a cross-class skill point cost.

Otherwise, the farther you go, the better your class is becoming. Good job here.
 

Two versions of Divine Arrow

Which version of divine arrow sounds better:

1.) Instead of using arrows Divine Archer can fire bolts of pure divine energy, which do 1d6 force damage. No bonus damage from mighty or magical bow apply except holy weapon enchantment. (So Divine Arrow fired on +3 Mighty (+2 STR) Flaming Composite longbow will do 1d6 damage)

2.) Divine Archer can transform arrow to divine arrow, which does 1d10 force damage. (Fired on the same +3 Mighty (+2 STR) Flaming Composite Longbow will do 1d10+5+1d6 damage)
 

I vote for the second version of course (what a surprise :) ) so that the Divine Archer still have to rely on a supply of arrows.
As long as any enchantment on the arrow no longer apply once it is transformed and that the arrow can only be transformed after firing it, so that nobody but the Divine Archer can use them.

Ok, ok, I promise you I won't add any more comments :D your class is ok!
 


To tell you the truth you should eiether make the spell progression every other level or knock the BAB back down to a clerics and give them spell progression every level.
 

The only objection I would have to this PRC and pretty much most of the PRCs I read on the boards is that it's really generic. I really think the PRCs are to add flavor to a campaign world, not just further focus the abilities of a character, in this case a fighter/cleric.

You should add some flavor or purpose to it. If your setting is the standard Greyhawk setting, you could call it something like "warden of Obad-Hai" or for an evil flavor "barbed arrow of Hextor."
 

I kind of feel like a jack@$$. I literally just noticed that this class was devoted to a god of archery. I skipped straight to the part about prerequisites. There wasn't anything in the prerequisites about devotion to a specific deity, so I assumed it was a generic Fighter/Cleric prestige class. You might want to clarify the prereqs. to include the worship of your archery god, or at least some sort of code to sustain the character's divine power.
 

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