Divine Avengers

I think there is another piece to the death flag as I've seen it proposed in other places. You get say half a dozen action points each time you rest for the night. You raise the death flag to get extra points. To lower the death flag you have to buy the points back, so you are in danger until the next day typically. You can raise and lower the death flag as an immediate action if you have the point remaining. Our estimed DM may of course have something different in mind. That is just one way I've seen it done.
 

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The way that I thought it was done is that the flag is up until the end of the encounter /scene. I assumed the bonuses lasted the same amount of time, but that would make all the +2's overpowered.

Perhaps the pool should last until the next rest period. Action points avalible each day seems too much, since the default is recovery after gaining a level.

Rhun - I never considered that about running two games. I overlapped a table top and PbP game once and there were only minor benifits. (more fleshed out NPC's, a better developed town or two)
 

Evilhalfling said:
The way that I thought it was done is that the flag is up until the end of the encounter /scene. I assumed the bonuses lasted the same amount of time, but that would make all the +2's overpowered.

My thoughts exactly. If it was a single round or such, +2 would be fine. But definitely overpowered if they last the whole encounter (although, this is one of J. Alexander's games, so maybe not so overpowered as it seems).


Evilhalfling said:
Rhun - I never considered that about running two games. I overlapped a table top and PbP game once and there were only minor benifits. (more fleshed out NPC's, a better developed town or two)

I've found that I can reuse a lot of maps and such. As since the advenure I am running is an AD&D one that I am updating as we go, I find that I often have things updated ahead of tiem because one of the two groups has already been through that part. :)
 

[sblock=J. Alexander]
Just when you get my hopes up about the Great North! ;) It's alright. If they need a bang-bang meat shield, hopefully I am first on the list.

Although technically Modjan isn't a new character.................... :]

But as they said, they've got a good synergy working, and that was a concern of mine as well, I didn't want to muck things up.

And in going back to the thread, it started during the Fall of 06, which was when I was finishing up my dissertation. So I claim insanity by reason of higher education. :D
Again not an excuse, but part of the problem.

So onto Divine Avengers. I changed my concept a bit, I noticed there weren't many straight Clerics so I am making one. May I use the Glory Domain? What would the title of the head of a small local church or abbey be?

I'll have a pretty good draft up in the next day or two for feedback.

[/sblock]
 
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Comments

Fernis
LOL that would explain much...the insainty plea is accepted....yes the glory domain is premissible rember you get to chose two and if you spend a feat you can pick up a third.


Everybody
Good News Bad News
Scotely may or may not join us in this setting but if for sure going to be in the Colony Game... The Dwarven Traders idea has been merged thanks to Mowgli into the Colony campaign and I will allow two dwarves in it...one of which he is playing..... So this should free up my energies as a dm......and it looks like we will more or less settel with 9 and i am leaning towrds just one group........

Be sure to check the OCC thread - Call to the Four Lands for more information and if you would like to opt out of this game thread for another campaign that i will start then you will be assurd a spot in it....
 

Yes, I'm going to bow out of this one and give someone else a chance. I do want to be involved with the colony game however. I see lots of great characters in this one. Have fun!
 
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Game Ruling

Having given it thought i need to amend my leanings.....

The Divine Avengers will be divided into two groups of 5 or 6 players each....as the orientation of this game is more dungeon crawling, invesitagion old graveyards etc it should not be that much more work....and given that i have merged two campaign ideas into one I dont think it will be a problem...

I would prefer that players talk and form their own teams rather than having me assign one to them which i will do...the teams need to be balanced so keep that in mind.....your going to be fighting tons of undead so your going to need a good mix.

So pick which team you want to be in and start talking among yourself....

Team Names are as follows

Divine Avenger - Alpha Team
Divine Avenger - Bravo Team
 


Good Question

Everyone Please Post what they are playing so i can recap it....if your are undecided still at least give us an indiction on where your leaning... thanks
 

J. Alexander said:
[...] as the orientation of this game is more dungeon crawling, invesitagion old graveyards etc [...]

Reading this, I have to ask if there is still a place for social skills or do I have to rework my current concept?

Thanks!
 

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