robertliguori
First Post
Elf Witch said:You just summed up why I have issues with DnD at high levels. Unless you have players willing to not act like rogue states or punks the game becomes one where everyone has to start ignoring just how powerful the PCs are. The players pretend that they can't wipe out the kings army and the DM pretends that the king is really powerful. Or if they choose to act like that the DM either has two choices bringing in more powerful NPCs to challenge them which begs the queation of where were they up until now or just throwing up your arms ending the game and starting one with 1st level PCs.
I said this in the thread about Shadowrun one of the reasons I love Shadowrun is that your PCs may grow in personal power but they will never be Superman invincible to the mere mortals all around them.
Why does this have to be the case? How do kings with conventional medieval armies in the tens of thousands treat each other? How do baronets from three dominions over treat the kings?
That's how kings should treat with a 10th-level magic-using party and a 20th-level magic-using party, respectively.
Sure it can! D&D totally emulates the scenario in which one side has an overwhelming force behind them, and as such it's not only basically suicide to fight them directly, but getting them interested in your demise is 99% fatal.Actually people do behave like that. politician and lawmen often do. Why because they have the goverment and law behind them. They can get away with it because a person would have to be either stupid, insane or willing to die to kill them for behaving this way.
It is just insane the way high level DnD is written that it can't emulate the power countries and law enforcement have.
Said force is called high-level PCs. Again, discouple your mental connection between "A lot of people do what I want." and "I have power." in D&D.
This can lead to players cheerfully attempting to drag the setting from dystopian cyberpunk to full-on post-apocalyptic.In Shadowrun my PC may decide to kill a mouthy lone star officer and if I have enough resources I may be able to buy a new ID so they don't hunt me down. If I am high level corp person Lonestar may not be able to touch me outright but they can and may hire other runners to take me out or kidnap me. And there is a chance they will be able to pull it off. All with in the rules without the DM cheating.
Really, to reiterate what has been said eariler, one should not use in-game elements to enforce personal preferences on player behavior. There should not be level 20 paladin police to ensure that the party is heroic. If you want them to be heroic, you should confer with them out of game, ensure that they want to be heroic, then send the succubus and glazebreu brigade to offer them power and shinys* to be nonheroic. Interacting with the players via characters in the world suggests that every method normally available to PCs for dealing with characters (diplomacy, avoidance, stealth, violence, mind control magic, threats and intimidation, etc.) If you don't want PCs to have the possibility of breaking the law and casually murdering the entire judicial and legal system of a kingdom to avoid a fuss, then you should tell them so out-of-game; doing so in-game simply suggests to the PCs that this is a quest encounter, to be defeated with cleverness. (Bad Things generally happen when PCs try to apply cleverness to the task of killing a lot of people at once.)
*For a given value of shiny.