Fenes said:
We're talking about a highly mobile force that can wreck havoc on a kingdom. The King might very well win, but the kingdom will be suffering.
Perhaps if we're talking super high levels. Personally, I've never played higher than about 15th level in 3e, as it bogs down into Tax Returns and Requests for Proposals above about 12th level, IMHO.
Fenes said:
I think you either play a non-standard D&D game, where kingdoms have much greater ressources than in the DMG, or you underestimate the destruction a high-level party can cause.
I'm guessing you play at higher levels than I do. To me, the levels of NPC's in the DMG are actually a bit high, at least in small villages. I generally make up the high level NPC's and warriors independently, and figure out the Commoners and Experts by the rules.
Another factor is that my game world has been played in for 27 years now. There are a lot of retired 1st Edition characters as NPCs, and they serve the powers that be. And it's Greyhawk, so there are all the retired characters from the Lake Geneva campaign, too. If the king hires Erac's Cousin to take you out . . . that gets interesting.
Fenes said:
Unless, of course, the King has his own high-level adventurers able to handle such threats, but then - what the heck were the PCs doing then until now, and where have those guys been during the last three crisises?
Easily answered. Of the Lake Geneva campaign NPCs who have ever even peripherally been involved in my campaign:
-- Tenser is in his tower on the Nyr Dyv, doing what archmages do
-- Erac's Cousin is plotting and adventuring across the world
-- Robilar is doing likewise
For the high level retired adventurers from my campaigns (high level meaning 9+ to me, name level in 1st edition)
-- One patrols the Borderlands, alone
-- Others are on a long mission to Blackmoor
-- One is the high priest in the main castle of the ruler. He mostly heals wounded from the war, and makes magic items.
-- One guards the secrets in the basement of the castle and does special missions occasionally.
-- A mage does research and makes items in his own tower.
-- Others are far, far away.
The PCs are needed because most of the country's military and adventuring resources are focused on the war. The PC's go on missions to recover items for the war effort (the magic apples from the Sunless Citadel, the Daoud's Lanthorn from the Lost Caverns of Tsojcanth, the Cauldron of Plenty) and to deal with insurgencies and other problems that crop up in the absence of the usual troops.