Prophet2b
First Post
Piratecat said:I'm curious (although I suspect the answer is yes): do you also put encounters in the game that are extremely easy and a cakewalk, to remind the PCs that they're more powerful than many people?
Oh yeah, there have probably been way more fights like that than ones that they had to run away from. Especially in the campaign before this one.
Of course, last session they ran from some bandits because they were way outnumbered - though despite that, I was quite certain they could have beat the bandits (a lot of them were low level commoners and experts - nothing too special, would have gone down in one hit). It was intended to be a quick, semi-challenging (though nothing special) fight, and the bandits were just supposed to look impressive, but not really be impressive.
They ran from that one, which surprised the heck out of me. So I didn't think cave teaming with monsters would be an issue...
But, I realize now I was thinking all wrong about that, too. My thought was, "Well, they had their chance to fight and didn't take it. That was a manageable encounter, now here's an unmanageable one." Meanwhile, they're thinking, "Whew, we avoided one encounter that would've turned out badly. The next one, though, will probably be alright to attack. He wouldn't throw two things in a row at us that are beyond our ability."Oops...
That time I had really planned on killing you - until I realized that, if possible, they'd just try to capture you and turn you into aberrations. That wasn't really leniency. I would have described in quite a lot of detail what happened to your characters.