DM: What kind of (D&D) campaign do you feel like PLAYING?

The one game that I've always wanted to play — but probably will never get the chance since it's likely really difficult to pull off successfully — would be the "sit-com adventure". By that I mean that the story and conflict are not driven by trying to defeat an outside force but instead having to dig your way out of an embarrassing or annoying situation you've gotten yourself into. A comedy of errors game, if you will.

And any other game where the driving force isn't combat or political intrigue. Sometimes it'd be nice to take a break from those.
 

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Pursuant to the above, I ran a solo Final Fantasy X-inspired rom-com/action/drama that saw minimal combat and very little political intrigue.

In short, the campaign began with the discovery of the New World (in this case, a tropical jungle) and the creation of a settlement. The settlement grows in power, but is then shattered into fragments by the appearance of a being with Deity-sized power - the first "season" in the "series" had the PC and his NPC entourage hoping from newly-formed island to island in search of survivors... meanwhile, the PC is trying to get in compromising situations with the three NPC women on the party, whom he met on his first day of "school" (a military training facility called Thor's Hammer, which survived the Sundering).

BACK ON TOPIC...

I recently watched some old episodes of BraveStarr (essentially a Wild West version of He-Man) and think that setting would be really fun to play in. I suspect Weird West or even Deadlands would fit the bill perfectly.

I also would enjoy playing a Deep Space Nine or Stargate:Atlantis scenario - a frontier way-station that needs serious repairs, living among races that may or may not get along with each other, and trying to live a relatively normal life otherwise.
 
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Good ideas everyone. This thread just makes me want to play *any* D&D 4e game. Where I live in Korea, it's just not possible. I can run games, and do for 20 kids. But finding another DM? Nope. I know there are online games and admit I haven't given them a try, but they don't interest me.
 

I'd like to play in a game set inside an artificial world, like a FRPG Dyson Sphere.* Inside, it would be a world of darkness and manufactured tunnels and chambers, some flooded...and immensely deep and/or wide. Lighting would be spotty, and all artificial in some way.

And almost nobody knows that the world is artificial...

* As a Dyson Sphere, this world would be so immense that you could rationalize just about anything being there.
 
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I'd like to play in a game set in an endless dungeon, where horrors abound at every turn and just getting the chance to sleep for a night without something trying to eat your face would be a godsend.

Plus, it has to be creepy. Really creepy.
 


Wow. What a great thread. ;)

The "Lost" campaign works great on both accounts. The players are dumped in the middle of nowhere, and that "middle of nowhere" also happens to be a challenging environment for survival.

Plus, the jungle/Isle of Dread setting lends itself to so many options: pirates, natives, dinosaurs, ancient temples/undead, lizard/snake/monkey men, evil apes, etc.

It practically writes itself.
What happens when the Harlem Globetrotters show up?
 

I would love to play in a campaign that begins on the Astral Plane at Epic Level. The PC's are powerful and well-known by the powerful factions of the multiverse.

Each player would be required to write his/her character's background, explaining how they came to be 21st level. The players would be encouraged to cooperate and include other characters in their stories.

This would give the DM lots of good ideas for stuff to include in the game, and would also help determine what kind of game to run.
 

Classic "Heroic" Fantasy.

A group of young heroes; an elven apprentice wizard, a knight's squire, a young hobbit cutpurse, a grizzled dwarven veteran, and an acolyte of the god of light, go out to fight goblins plaguing the towns, only to come across a darker, more sinister problem that will involve orcish hordes, dragons to slay, a trip to the Underdark, deadly traps, tombs, giants, ogres, talking swords, trolls, magic rings, mischievous fey creatures, princesses to rescue, at least one encounter with pirates, and some big-baddie behind it all (such as a demon-prince or an ancient lich).

Classic, cliche fantasy in all of its glory without a speck of dragonmen, half-demons, science-as-magic, or any of the current trends in fantasy. Its probably a reaction to running Eberron for so long; I want something a bit more traditional.
 

I'd love to run, play in, or be able to purchase a licensed copy of an RPG based on Harry Turtledove's "Darkness" series of novels. The series features a low-magic world undergoing its own version of WW2.

In a way, a HR'ed version of 4Ed would almost be the way to run it: in that setting, spells pretty much fall into the low-level "cantrip" type magic or vast and powerful rituals. IOW, you'd probably cut out all the powers over 5th (or perhaps up to 10th) except for Rituals.
 

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