bedir than
Full Moon Storyteller
Oh, I'd spend a paragraph on a few more advanced styles, just so they're mentionedDoesn't that suggest that the DMG should spend MORE time on it. After all, campaign adventures like Strahd or Rime tell the GM how to run that kind of game. The DMG section on that could be short. But without a official sandbox campaign, the new DM is relying on the DMG.
- sandbox
- shared DMing
- asymmetric/pods (split party almost constantly)
- time jumps
But the basic campaign structures should get the majority of effort within the base product