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Some of the time, anyway. Usually I can offer them two, maybe three choices, but more than that and they get confused.Count yourself lucky compared to some - at least your players bite your hooks.![]()
Some of the time, anyway. Usually I can offer them two, maybe three choices, but more than that and they get confused.Count yourself lucky compared to some - at least your players bite your hooks.![]()
One of the reasons 4e didn't feel like D&D. You do realise lots of people don't actually like story now?4e had elements of it. It wasn't the main focus, but it was certainly there. Others have quite persuasively argued that 4e has the ability to be run in a "story now" fashion, and the tools to do so are actually present in the text of the rules themselves, not simply ported in by DMs wanting it.
To a point.Random encounter tables.
Faction relationship maps.
Tools for other random/procedural generation.
Sandboxes require all of these things.
From experience, the answer is "yes and no".Whenever I think of people's sandbox campaigns, I think of stories of players who've had campaigns that they've stated have run for years, if not several decades, wherein their players are something of a revolving door (not always), have had many, many characters, including children of characters, and so on. And I always think to myself, what does that REALLY look like? Is there an "arc" to these campaigns?
Some people also hate puppies and rainbows.One of the reasons 4e didn't feel like D&D. You do realise lots of people don't actually like story now?
The ask, if I'm reading things right, isn't for the DMG to focus on one particular playstyle (sandbox) but to NOT focus on one particular playstyle (adventure-path) and instead give relatively-equal airtime to some other styles of play including sandbox.It’s not weird. But it is self-centred, and not taking the viewpoint of others into consideration leads to false conclusions.
There is nothing wrong with sandboxes, but there is no reason to expect the DMG to focus on one particular playstyle, and there has been no change in policy.
One of the reasons 4e didn't feel like D&D. You do realise lots of people don't actually like story now?
The ask, if I'm reading things right, isn't for the DMG to focus on one particular playstyle (sandbox) but to NOT focus on one particular playstyle (adventure-path) and instead give relatively-equal airtime to some other styles of play including sandbox.
Seems reasonable to me.
Stories are for roleplaying nerds. I'm just hear to eat pretzels, drink beer, and beat monsters to death. Huzzah!One of the reasons 4e didn't feel like D&D. You do realise lots of people don't actually like story now?